Area Brush Attributes Door. [BUG] RFEditPro

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Vertex
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Area Brush Attributes Door. [BUG] RFEditPro

Post by Vertex »

viewtopic.php?f=6&t=5777

I think it's a mistake to RFEditPro , if the attributes of the brush "Area" , the behind content of a door is created is activated when the door opens , I think that improves performance, but when you open the door you can not spend character .

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http://www.iris3dgames.com Reality Factory Spanish :wink:
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QuestOfDreams
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Re: Area Brush Attributes Door. [BUG] RFEditPro

Post by QuestOfDreams »

Actually, this is a bug in the Genesis3D engine. As far as I can remember this has never worked properly for us.
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