075 player can't move on static mesh terrain
075 player can't move on static mesh terrain
I guess that's the problem, he moves fine in a brush-only level,
http://terrymorgan.net/staticterrain.zip 747k
http://terrymorgan.net/demo072a.zip 4.8mb
is a static terrain if
you want to try it out.
He starts out O.K., then there's invisible walls he hits, some
times he can go sideways after that, eventually completely stuck.
I thought it might be Ernie, so I changed the realityfactory.ini
to virgil.act (even though I'm strictly 1st person), didn't matter.
http://terrymorgan.net/staticterrain.zip 747k
http://terrymorgan.net/demo072a.zip 4.8mb
is a static terrain if
you want to try it out.
He starts out O.K., then there's invisible walls he hits, some
times he can go sideways after that, eventually completely stuck.
I thought it might be Ernie, so I changed the realityfactory.ini
to virgil.act (even though I'm strictly 1st person), didn't matter.
Never mind, I moved him to the highest hill and he moves fine now, but there are a couple of other bugs. When I try to save
the game crashes
error in source/utilities.cpp line 747 SaveScreen0.bmp not found
or missing path
I saved the rf075a overwrite of 072a successfully, I even put
the SaveScreen0.bmp and several copies 1, 2, 3 also in
my main directory of /media/bitmaps, still crashes.
Other thing is with a jump speed of 60 and gravity of -5.6 in
environment setup entity, the player jumps right through a
ceiling at 128 texels height. I changed it to 40 and -7.6, now
he can't jump on crates, so I'll tweak that. Also I have a jump
pad that's also become super charged, player jumps right
out of the skydome!
Other than that, everything's been working fine, thanks Quest!
the game crashes
error in source/utilities.cpp line 747 SaveScreen0.bmp not found
or missing path
I saved the rf075a overwrite of 072a successfully, I even put
the SaveScreen0.bmp and several copies 1, 2, 3 also in
my main directory of /media/bitmaps, still crashes.
Other thing is with a jump speed of 60 and gravity of -5.6 in
environment setup entity, the player jumps right through a
ceiling at 128 texels height. I changed it to 40 and -7.6, now
he can't jump on crates, so I'll tweak that. Also I have a jump
pad that's also become super charged, player jumps right
out of the skydome!
Other than that, everything's been working fine, thanks Quest!
- QuestOfDreams
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for the savegame image issue see this topic
viewtopic.php?t=618
the savegame image should show up as soon as you select a slot
if you don't want to show a savegame image just open the menu.ini and put a semicolon in front of the following line (or just delete the line):
savegameimage=400 260 160 120 0 0 empty.bmp
as for the gravity/jumping and static mesh collision:
I don't think I've changed anything that would affect it but I'll do some more testing...
did you try out vfs (with/without encryption) with the new release?
viewtopic.php?t=618
the savegame image should show up as soon as you select a slot
if you don't want to show a savegame image just open the menu.ini and put a semicolon in front of the following line (or just delete the line):
savegameimage=400 260 160 120 0 0 empty.bmp
as for the gravity/jumping and static mesh collision:
I don't think I've changed anything that would affect it but I'll do some more testing...
did you try out vfs (with/without encryption) with the new release?
I tried the vfs, everything packed except the /install /scripts and
/levels , don't have any streaming stuff
forgot to include the menu bitmaps, added them,
then in realityfactory.log
File 'media\bitmaps\fonts\Cour8B.bmp' not found in Real File System, searching in VFS
Loaded media\bitmaps\fonts\Cour8B.bmp
Bad file name fonts\Cour8B.bmp
So I put the fonts outside the vfs, no biggie, all these are
in 'rfter.exe' anyway
error Spool.cpp line 87 unable to load file invalid path or
file name 'woowoo3.wav'
So I put woowoo3.wav outside the VFS, got the same
error for 'die.wav'. These aren't streaming, just little pickup and player die sounds.
I have the .bsp's also encrypted, could that be the problem?
Or do I need to rebuild-reencrypt the whole vfs?
/levels , don't have any streaming stuff
forgot to include the menu bitmaps, added them,
then in realityfactory.log
File 'media\bitmaps\fonts\Cour8B.bmp' not found in Real File System, searching in VFS
Loaded media\bitmaps\fonts\Cour8B.bmp
Bad file name fonts\Cour8B.bmp
So I put the fonts outside the vfs, no biggie, all these are
in 'rfter.exe' anyway
error Spool.cpp line 87 unable to load file invalid path or
file name 'woowoo3.wav'
So I put woowoo3.wav outside the VFS, got the same
error for 'die.wav'. These aren't streaming, just little pickup and player die sounds.
I have the .bsp's also encrypted, could that be the problem?
Or do I need to rebuild-reencrypt the whole vfs?
- QuestOfDreams
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Encrypted VFS files don't work., You can prove it to yourself with a copy of RF075, move the die,wav die1, injury,
injury1.wav files out of media/audio, then run rfvfs.exe on the
075 pack.vfs, navigate to the /audio directory 'add' the 4 wav
files, check 'use encryption when saving' ,Save it with an 8 letter password, run game, you'll get the Spool.cpp line 747, where the
hell is die.wav.
injury1.wav files out of media/audio, then run rfvfs.exe on the
075 pack.vfs, navigate to the /audio directory 'add' the 4 wav
files, check 'use encryption when saving' ,Save it with an 8 letter password, run game, you'll get the Spool.cpp line 747, where the
hell is die.wav.
- QuestOfDreams
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Sorry hike, but this does work fine for me. From a fresh 072A install updated to 075 I've put everything in the pack file except the files in the install folder, scripts, the bsp files, the midi file, the 2 video files and adultero.wav in the audio/menu folder (since this is a streaming audio). I've encrypted the vfs with "reality" then set the password with the password.exe in the tools folder and RF worked fine.
I tried it with just the actors directory
File 'media\actors\Ernie.act' not found in Real File System, searching in VFS
Loaded media\actors\Ernie.act
File C:\RealityFactory\source\CActorManager.cpp - Line 450: Failed to create geActor_Def from file 'Ernie.act'
File C:\RealityFactory\source\CPlayer.cpp - Line 738: Missing Player Actor 'Ernie.act'
Did it load Ernie.act or not?
Do I have to run 'Password.exe' every time I save the .vfs? I
thought it was only if you wanted to change the password, so
What's to prevent anyone with 'Password.exe' from changing
any vfs password?
File 'media\actors\Ernie.act' not found in Real File System, searching in VFS
Loaded media\actors\Ernie.act
File C:\RealityFactory\source\CActorManager.cpp - Line 450: Failed to create geActor_Def from file 'Ernie.act'
File C:\RealityFactory\source\CPlayer.cpp - Line 738: Missing Player Actor 'Ernie.act'
Did it load Ernie.act or not?
Do I have to run 'Password.exe' every time I save the .vfs? I
thought it was only if you wanted to change the password, so
What's to prevent anyone with 'Password.exe' from changing
any vfs password?
I've put everything in the pack file
Did you also delete the stuff in the real file system?
I tried it with a copy of 075, sequence:
1. delete pack.vfs
2. run rfvfs.exe
3. check 'use encryption in saving'
4. add ONLY the .act files in top /actors
directory
5. save the vfs with 'reality' password, exit
6. Run password.exe, type in 'reality'
7. Run game, get log error:
Loading Player Avatar...
File 'media\actors\virgil.act' not found in Real File System, searching in VFS
File C:\RealityFactory\source\CActorManager.cpp - Line 450: Failed to create geActor_Def from file 'virgil.act'
File C:\RealityFactory\source\CPlayer.cpp - Line 683: Missing Character Actor 'virgil.act'
Did you also delete the stuff in the real file system?
I tried it with a copy of 075, sequence:
1. delete pack.vfs
2. run rfvfs.exe
3. check 'use encryption in saving'
4. add ONLY the .act files in top /actors
directory
5. save the vfs with 'reality' password, exit
6. Run password.exe, type in 'reality'
7. Run game, get log error:
Loading Player Avatar...
File 'media\actors\virgil.act' not found in Real File System, searching in VFS
File C:\RealityFactory\source\CActorManager.cpp - Line 450: Failed to create geActor_Def from file 'virgil.act'
File C:\RealityFactory\source\CPlayer.cpp - Line 683: Missing Character Actor 'virgil.act'
- QuestOfDreams
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yes it did load the file, but it failed to create the geActor_Def; this shouldn't happen unless the decrypt.dll and the vfs use different passwords...File 'media\actors\Ernie.act' not found in Real File System, searching in VFS
Loaded media\actors\Ernie.act
File C:\RealityFactory\source\CActorManager.cpp - Line 450: Failed to create geActor_Def from file 'Ernie.act'
File C:\RealityFactory\source\CPlayer.cpp - Line 738: Missing Player Actor 'Ernie.act'
Did it load Ernie.act or not?
yesDid you also delete the stuff in the real file system?
- QuestOfDreams
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No, only if you change the password you use for the vfsDo I have to run 'Password.exe' every time I save the .vfs?
Password.exe changes the password that decrypt.dll uses to open the vfs, the password you used to encrypt the vfs can't be changed by anyone else unless he tries out each possible password...What's to prevent anyone with 'Password.exe' from changing
any vfs password?
Attached is the log file of a test with encrypted vfs as I described earlier...
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- RealityFactoryLog.zip
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Okey Dokey, it finally worked, the files you add HAVE to be in/a subdirectory of the
game directory you're making the vfs in, I was adding them from a backup
/asylum directory. Also, I couldn't get it to work with a 7 letter password,
only 8 worked for me. As soon as I can get someone with broadband to
upload 67MB for me the Asylum demo 2 will be at
http://terrymorgan.net/asylum.zip
game directory you're making the vfs in, I was adding them from a backup
/asylum directory. Also, I couldn't get it to work with a 7 letter password,
only 8 worked for me. As soon as I can get someone with broadband to
upload 67MB for me the Asylum demo 2 will be at
http://terrymorgan.net/asylum.zip
- QuestOfDreams
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