I've recently tried Ogre3D and Irrlicht with Dev-Cpp (C++), and I've managed to make a small game in about a week or so, almost without problems.
I've downloaded your SDK (because I needed to make a game fast) and had a look around it. It seems more like a demo than a SDK, very poorly organised, no empty reference project, no tuts, no nothing, just a premade game, tools and some silly docs (which shroud the SDK in even more mistery)... anyway because of this it took me a whole day to understand the basics...
And Reality Factory IDE doesn't work under Win2k, and it has problems on winXp as well (what the .... did you use for developing? win98 )
It contains about everything, except some good help...
Good for you with Ogre, I looked at it but there isn't anything for artists and content creators to do there.
Do you have a demo of your Ogre game?
Read the RF FAQ
http://terrymorgan.net/rffaq.zip
Demos, tuts
http://terrymorgan.net/download.htm
Do you have a demo of your Ogre game?
Read the RF FAQ
http://terrymorgan.net/rffaq.zip
Demos, tuts
http://terrymorgan.net/download.htm
RealityFactory does not need any programming, if you thought that. The docs explain the features that are already built-in and that are available without any programming. You build your game mainly with the level editor, where you can place entities that represent the features and enable them. You only need programming if you want to improve the engine.
Everyone can see the difficult, but only the wise can see the simple.
-----
-----