Error During Build

Post here if you have problems getting Reality Factory running on your machine. Please make sure you have the latest DirectX installed as well as updated drivers for your video & sound card before posting...
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ike_x

Error During Build

Post by ike_x » Fri Aug 05, 2005 7:26 am

i tried all the other thing in the other forum topics but i still cant preveiw my levels , i can play the demo this is what was in my D3DDrv.Log

=================================================================
D3DDrv v100.3
Build Date: Mar 10 2005, Time: 19:28:38
=================================================================

Current Time: 6:22:20
Current Date: 8- 5-2005

** D3D Driver Initializing **

--- D3DMain_CreateDDFromName ---
Name: Primary Display Driver
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
DDCAPS2_FLIPNOVSYNC : YES
--- D3DMain_GetTextureMemory ---
Ram free: 7217152
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 800, H: 600, Bpp: 16, FullScreen: YES
--- D3DMain_PickDevice ---
D3DTEXOPCAPS_BUMPENVMAP : NO
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: NO
D3DTEXOPCAPS_DOTPRODUCT3 : YES
--- D3DMain_CreateBuffers ---
Back Buffer Count = 1
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats: StencilBitDepth>=8... can do 8bit stencil buffer
ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
Vender ID = 32902
Device ID = 9570
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:ff00, R:ff, G:0, B:0 / 16, U:ff, V:0, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 8, A:0, R:ff, G:0, B:0 / 8, U:ff, V:0, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32595559 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:59565955 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff, B:ff000000 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff, B:ff000000 Texture Support Found
EnumSurfaceFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f Texture Support Found
EnumSurfaceFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f Texture Support Found
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 88 (16-bit) bump map support.
D3DMain_GetSurfaceFormats: Unable to find 556 (16-bit) bump map support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState ---
--- D3DMain_GetTextureMemory ---
Ram free: 0

** Initialization was successful **

THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
D3DCache_AdjustSlots: Out of ram creating surfaces for cache.
D3DCache_AdjustSlots: Pick a display mode with a smaller resolution.
THandle_CheckCache: D3DCache_AdjustSlots failed for LMapCache.

also i was wondering if i could use OpenGl driver instead of D3d

wxb1
RF Dev Team
Posts: 69
Joined: Thu Jul 14, 2005 8:31 pm

Post by wxb1 » Fri Aug 05, 2005 3:27 pm

D3DCache_AdjustSlots: Out of ram creating surfaces for cache.
You ran out of memory... lower your resolution...


You can modify the following settings for Width/Height:

[realityfactory.ini]

;
; Width is the width of the game display
;

Width=640

;
; Height is the height of the game display
;

Height=480

You can also pick whatever driver you want + change the resolution with the following line:

;
; Driver tells the system which driver to use
;
;

Driver=pick

ike_x

Thanks

Post by ike_x » Sat Aug 06, 2005 7:17 am

Yer i fixed the problem updated my Video card Drivers

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