Import from Blender

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mack
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Import from Blender

Post by mack » Tue Jan 01, 2008 6:20 am

ok, im looking for a good game engine to use so i thought i would try this one,
but my problem is i use blender and im not sure how to import my stuff from blender to RF since (i think) the only supported file types are max and nfo

is there anyone else here that uses blender and if so how do you do it?

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darksmaster923
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Re: Import from Blender

Post by darksmaster923 » Tue Jan 01, 2008 6:32 am

mack wrote:ok, im looking for a good game engine to use so i thought i would try this one,
but my problem is i use blender and im not sure how to import my stuff from blender to RF since (i think) the only supported file types are max and nfo

is there anyone else here that uses blender and if so how do you do it?
several ways:
get Milkshape3D (35Usd) http://chumbalum.swissquake.ch/ - It costs money, but its the best rf can support. exports to bdy and mot.
get Gmax (free) http://turbosquid.com/Gmax/ - its free, and with a plugin exports to nfo (and mot?)

And welcome to da forumz
Herp derp.

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vrageprogrammer
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Post by vrageprogrammer » Tue Jan 01, 2008 8:14 am

as DM said, dload milkshape3d, then, with a combination of blender(you will have to export to a format common to blender and ms3d, this is easy, coz ms3d imports a lot of formats),lithunwrap , ms3d, and Astudio, you can succesfully create and convert a model into .act!!!
It was not Possible to determine the dimensions of the image....

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bernie
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Post by bernie » Tue Jan 01, 2008 11:06 am

If you have milkshape you don't need blender. Blender is VERY dificult to learn and it's interface is diabolcal. It's worth the 25$ for milkshape just to not have to use blender and you need milkshape anyway to export the .bdy and .mot files(Unless you are rich and can afford $400 + for Max).

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vrageprogrammer
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Post by vrageprogrammer » Tue Jan 01, 2008 3:39 pm

bernie wrote:If you have milkshape you don't need blender. Blender is VERY dificult to learn and it's interface is diabolcal. It's worth the 25$ for milkshape just to not have to use blender and you need milkshape anyway to export the .bdy and .mot files(Unless you are rich and can afford $400 + for Max).
blender is easy to learn, i quit using it because it's almost impossible to keep a good model low poly.
gmax is a nice alternative to 3ds max(it's free)
It was not Possible to determine the dimensions of the image....

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paradoxnj
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Post by paradoxnj » Tue Jan 01, 2008 4:46 pm

It's worth the 25$ for milkshape
Milkshape just raised it's price to $35.
Many Bothans died to bring you this signature....

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bernie
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Post by bernie » Tue Jan 01, 2008 5:10 pm

Still worth every cent.

mack
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Post by mack » Tue Jan 01, 2008 6:05 pm

lol, well i downloaded gmax so now i just need to find that plugin

should i look for it on the turbosquid site?

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bernie
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Post by bernie » Tue Jan 01, 2008 6:41 pm


mack
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Post by mack » Tue Jan 01, 2008 7:30 pm

thank you, i have it in there so now im just trying to get used to gmax

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ArKanuS
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Re: Import from Blender

Post by ArKanuS » Thu Apr 24, 2008 10:37 am

I also use blender too.

lol, what I do is convert to a .x file in blender then open it with gmax, then use the gmax thingy to export it

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paradoxnj
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Re: Import from Blender

Post by paradoxnj » Thu Apr 24, 2008 1:31 pm

Dude..the last post before yours was from January 1. You necro'd the thread.
Many Bothans died to bring you this signature....

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ArKanuS
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Re: Import from Blender

Post by ArKanuS » Thu May 01, 2008 2:08 am

woops sorry about that

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