Multiplayer

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dylanwinn
Posts: 84
Joined: Wed Mar 05, 2008 6:15 am

Multiplayer

Post by dylanwinn » Sat Apr 19, 2008 1:09 am

A really simple question for anyone who has dug into the RF source code before:

Exactly what parts of the Multiplayer support actually work?

For my concept, all I need is host a server, log on to a server, see other players, kill other players, and LevelChange Entity support. Scoring is not needed, but I may script it in...

Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: Multiplayer

Post by Matte » Tue May 20, 2008 8:08 pm

I think the current maximum of players is 2, and projectiles don't work yet. But I'm not sure. When I get more in to programming, I'll take a look at the source and try to modify it if possible.

dylanwinn
Posts: 84
Joined: Wed Mar 05, 2008 6:15 am

Re: Multiplayer

Post by dylanwinn » Wed Jun 04, 2008 1:38 am

Sorry for the zombie topic, but I just thought of something:

Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure)

IE: My Bullets won't effect other players, but they will kill AI.

This would be great for an online two-player co-op mode!

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AndyCR
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Re: Multiplayer

Post by AndyCR » Wed Jun 04, 2008 4:31 am

dylanwinn wrote:Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure)

IE: My Bullets won't effect other players, but they will kill AI.

This would be great for an online two-player co-op mode!
They will, on your screen. The monster will be unaffected on the other players screen, so it isn't suitable for a co-op game either.

dylanwinn
Posts: 84
Joined: Wed Mar 05, 2008 6:15 am

Re: Multiplayer

Post by dylanwinn » Wed Jun 04, 2008 11:25 pm

Thanks, I couldn't tell that by firing up a multiplayer game with only me in it...

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Kiji8989
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Re: Multiplayer

Post by Kiji8989 » Wed Jul 30, 2008 12:43 am

WAIT....you CAN do multiplayer functions on here?
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ardentcrest
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Location: Ireland

Re: Multiplayer

Post by ardentcrest » Wed Jul 30, 2008 3:02 am

Not Yet.
He's a Bot Jim, But not as we know It.

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