Problem with compile and preview

Post here if you have problems getting Reality Factory running on your machine. Please make sure you have the latest DirectX installed as well as updated drivers for your video & sound card before posting...
nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Problem with compile and preview

Post by nesbom » Mon Apr 06, 2009 12:24 am

hey bernie, when i compile and try to preview it acts like its loading something then just goes back to RF. is there something i should do to change that? I have not compile errors so im not entirely sure.

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

nesbom problem

Post by nesbom » Mon Apr 06, 2009 5:57 pm

Allanon wrote:It's been posted that the "View With Engine" button in the editor does not work. Try compiling the level and selecting the "Preview in Reality Factory" box at the bottom of the Compile Manager dialog box.

If that doesn't solve your problem then I would suggest trying to compile and run one of the provided levels, this will help rule out the possibility that you made an invalid level. If you still get errors please post more information about the problem.

hey allanon, i saw this post of yours and tried what you said but i get the same problem as angelus1818...it says compile successfully completed and when i say yes to run in preview the screen goes black like its bout to load then goes back to my RFeditPro screen? did you ever figure out what the problem was?

ps. Sorry i had asked bernie a similar question on a different post and didn't get a response but he is probably just busy and thus i sent this message...sorry yall for double posting im just pressed for time and hope someone can pls help me.

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: level built....crashed along with rfeditor!!

Post by bernie » Mon Apr 06, 2009 8:09 pm

@ nesbom You need to give more information it could be anything at all. Post your log file.

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: RF Crashes when I Compile

Post by Allanon » Mon Apr 06, 2009 9:14 pm

Post your log files so I can get a better idea of whats happening.

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Re: level built....crashed along with rfeditor!!

Post by nesbom » Mon Apr 06, 2009 9:44 pm

sorry...here is what my log says...my 3dt file is called whyNot3dt.3DT...i dont know if that helps any. thanks.

Code: Select all

Searching for fullscreen driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76                    ---
--- Build Date: May 25 2008, Time: 19:43:48 ---
--- For more Information, visit:            ---
---    http://www.realityfactory.info              ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
[WARNING] File .\CTriggers.cpp - Line 45: 'forbidden' Missing Model
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown
Last edited by paradoxnj on Tue Apr 07, 2009 4:53 am, edited 1 time in total.
Reason: Putting the log in code tags to make the post shorter.

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Re: RF Crashes when I Compile

Post by nesbom » Mon Apr 06, 2009 9:45 pm

here it is...

Code: Select all

Searching for fullscreen driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76                    ---
--- Build Date: May 25 2008, Time: 19:43:48 ---
--- For more Information, visit:            ---
---    http://www.realityfactory.info              ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
[WARNING] File .\CTriggers.cpp - Line 45: 'forbidden' Missing Model
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: level built....crashed along with rfeditor!!

Post by bernie » Mon Apr 06, 2009 10:26 pm

[WARNING] File .\CTriggers.cpp - Line 45: 'forbidden' Missing Model
Theres your answer. You haven't created a world model for a trigger entity you are using. Or it is incorrectly named.

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: RF Crashes when I Compile

Post by Allanon » Mon Apr 06, 2009 10:36 pm

Can you post the D3DDVR.log and the .3dt file for your level?

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Re: level built....crashed along with rfeditor!!

Post by nesbom » Mon Apr 06, 2009 10:39 pm

you see here is the thing, i only have the three required entity and the log says stuff like Initializing Level: rfdemov1.bsp, Initializing Level: rfdemov1.bsp, Initializing Level: rftechv1.bsp when im not even trying to run that level...im trying to run mine which is called whyNot3dt.bsp and it doesn't even seem to be seing that. i think that trigger thing comes from one of those demo levels that came with RF which by the way don't run either.

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Re: RF Crashes when I Compile

Post by nesbom » Mon Apr 06, 2009 10:44 pm

Here is the D3DDrv.log file

Code: Select all

=================================================================
 D3DDrv v100.3
 Build Date: May 24 2008, Time: 13:15:45
=================================================================

Current Time: 19:11: 9
Current Date:  4- 1-2009

 ** D3D Driver Initializing **

--- D3DMain_CreateDDFromName ---
  Name: Primary Display Driver
   DDCAPS2_CANRENDERWINDOWED    : YES
   DDCAPS2_NO2DDURING3DSCENE    : NO
   DDCAPS2_FLIPNOVSYNC          : YES
--- D3DMain_GetTextureMemory ---
  Ram free: 648347264
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
  W: 800, H: 600, Bpp: 32, FullScreen: YES
--- D3DMain_PickDevice ---
    D3DTEXOPCAPS_BUMPENVMAP      : YES
 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
   D3DTEXOPCAPS_DOTPRODUCT3     : YES
--- D3DMain_CreateBuffers ---
    Back Buffer Count = 1 
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats:  StencilBitDepth>=8... can do 8bit stencil buffer
   ZBuffer Depth Available: 16-bit (YES), 24-bit (NO), 32-bit (NO),
   ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
   Vender ID =   4098
   Device ID =  22869
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 8, A:0, R:ff, G:0, B:0 / 8, U:ff, V:0, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:59565955 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32595559 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumTextureFormatsCallback: 8, A:ff, R:0, G:0, B:0 / 8, U:0, V:0, L:0 / 4CC:0 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
D3DMain_GetSurfaceFormats:  Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats:  Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState --- 
--- D3DMain_GetTextureMemory ---
  Ram free: 648192192

 ** Initialization was successful **

THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...

--- D3DMain_ShutdownD3D ---
  Shutdown was successful...
and here is the whyNot3dt.3DT in text format

Code: Select all

3dtVersion 1.34
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HeadersDir "C:\\Program Files\\RealityFactory\\media\\levels"
ActorsDir "C:\\Program Files\\media\\Actors"
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Key %name% Value "Camera1"
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eStyle 0
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eFlags 0
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Key Angle Value "0 0 0"
Key bSoundtrackLoops Value "False"
Key classname Value "PlayerStart"
Key origin Value "-101 17 0"
Key szCDTrack Value ""
Key szEntityName Value ""
Key szMIDIFile Value ""
Key szStreamingAudio Value ""
Key %name% Value "PlayerStart11"
End CEntity
CEntity
eStyle 0
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eFlags 0
eGroup 0
ePairCount 31
Key AudibleRadius Value "500.0"
Key classname Value "EnvironmentSetup"
Key DistanceFogColor Value "255 255 255"
Key EnableDistanceFog Value "False"
Key FarClipPlaneDistHigh Value "500.0"
Key FarClipPlaneDistLow Value "500.0"
Key FogStartDistHigh Value "50.0"
Key FogStartDistLow Value "50.0"
Key Gravity Value "0.0 0.0 0.0"
Key JumpSpeed Value "0"
Key LODAnimation Value "False"
Key LODdistance1 Value "0.0"
Key LODdistance2 Value "0.0"
Key LODdistance3 Value "0.0"
Key LODdistance4 Value "0.0"
Key LODdistance5 Value "0.0"
Key MinShakeDist Value "50.0"
Key origin Value "-232 67 0"
Key RealJumping Value "False"
Key SlideSlope Value "0.8"
Key SlideSpeed Value "40"
Key Speed Value "0"
Key SShadowsAlpha Value "96.0"
Key SShadowsColor Value "0 0 0"
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Key TotalFogDistLow Value "200.0"
Key UseFarClipPlane Value "False"
Key WindSpeed Value "0.0 0.0 0.0"
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End CEntity
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Sky
1 "ALCHEM3"
1 "ALCHEM3"
1 "ALCHEM3"
1 "ALCHEM3"
1 "ALCHEM3"
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Axis 1.000000 0.000000 0.000000
Speed 10.000000
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CompileInfo
Filename "C:\\Program Files\\RealityFactory\\media\\levels\\whyNot3dt.map"
Vis 1
Light 1
Bsp 1
Preview 1
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Type 1
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PitchRollYaw 3.411837 3.515620 0.000000
CamPos -162.607834 82.476852 -162.489807
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WallSize 16.000000
Style 1
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StaircaseTemplate
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DrawScale 1.000000
LightmapScale 2.000000
Last edited by QuestOfDreams on Tue Apr 07, 2009 1:07 am, edited 1 time in total.
Reason: don't copy&paste the text of a whole level file!!

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: RF Crashes when I Compile

Post by Allanon » Tue Apr 07, 2009 12:33 am

I'm not sure what is wrong, I was able to compile and run the level. A few thing I noticed is that the level is very short in height and the player is too tall to fit the level. Also, I would suggest using empty and cut brushes to make rooms instead of solid walls in order to help prevent leaks and to make editing the level easier.

What settings are you using when compiling the level? Also, can you preview one of the default levels that came with RF?
Last edited by Allanon on Tue Apr 07, 2009 12:45 am, edited 1 time in total.

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: RF Crashes when I Compile

Post by bernie » Tue Apr 07, 2009 12:35 am

Open RealityFactory.in in the root folder of Reality factory and change the line

UseCharSelect=true

to

UseCharSelect=false

and resave.

nesbom
Posts: 33
Joined: Wed Apr 01, 2009 12:51 am

Re: RF Crashes when I Compile

Post by nesbom » Tue Apr 07, 2009 2:46 am

I did that and it still didn't work.

User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: RF Crashes when I Compile

Post by paradoxnj » Tue Apr 07, 2009 4:51 am

Could it be that he has spaces in his installation directory???
Many Bothans died to bring you this signature....

User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: level built....crashed along with rfeditor!!

Post by paradoxnj » Tue Apr 07, 2009 4:56 am

Explain the process you are using step by step. For example:

1. Make the level in RFEditPro.
2. Compile it.
3. Run RF using shortcut from menu
etc...
Many Bothans died to bring you this signature....

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