Preview in RF doesnt work

Post here if you have problems getting Reality Factory running on your machine. Please make sure you have the latest DirectX installed as well as updated drivers for your video & sound card before posting...
jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Preview in RF doesnt work

Post by jnam » Thu Jul 02, 2009 2:12 am

I ve tried to make all the necessery settings discussed here in other posts but I cant get the preview in RealFactory to work. I just get the black screen for a few seconds as if it was going to start then it just returns to the editor.

I have attached all the relevant files.

I tried to attache the files but I get "The extension log is not allowed", "The extension 3dt is not allowed"

Any help is appreciated.

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt

Post by jnam » Thu Jul 02, 2009 2:43 am

This is the 3dchache.log file

Code: Select all

=======================================================
Date: 6/28/2009, Time: 18:56
Cache Name: Main Texture Cache
Total Mem: 179280278
Free Mem: 179280278
 --- Slots ---
Width: 128, Height 128, Mips:  1, Stage:  0, Ref:    2, Used:    2
Width:  64, Height  64, Mips:  1, Stage:  0, Ref:    3, Used:    3
Width:  32, Height  32, Mips:  1, Stage:  0, Ref:    3, Used:    3
Width:  16, Height  16, Mips:  1, Stage:  0, Ref:    5, Used:    5
Width: 128, Height 128, Mips:  1, Stage:  0, Ref:    2, Used:    2
Width:   8, Height   8, Mips:  1, Stage:  0, Ref:    3, Used:    3
Width:   4, Height   4, Mips:  1, Stage:  0, Ref:    2, Used:    2
Width:   2, Height   2, Mips:  1, Stage:  0, Ref:    2, Used:    2
Width: 256, Height 256, Mips:  1, Stage:  0, Ref:    1, Used:    1
Total Ref:   23, Total Used:   23
=======================================================
Date: 6/28/2009, Time: 18:57
Cache Name: Main Texture Cache
Total Mem: 179280278
Free Mem: 179280278
 --- Slots ---
Width: 512, Height 512, Mips:  1, Stage:  0, Ref:    4, Used:    4
Width: 256, Height 256, Mips:  1, Stage:  0, Ref:    4, Used:    4
Width: 128, Height 128, Mips:  1, Stage:  0, Ref:    4, Used:    4
Width:  64, Height  64, Mips:  1, Stage:  0, Ref:    4, Used:    4
Total Ref:   16, Total Used:   16
=======================================================
Date: 6/28/2009, Time: 18:57
Cache Name: Main Texture Cache
Total Mem: 179280278
Free Mem: 179280278
 --- Slots ---
Width: 512, Height 512, Mips:  1, Stage:  0, Ref:    1, Used:    1
Width: 256, Height 256, Mips:  1, Stage:  0, Ref:    1, Used:    1
Width: 128, Height 128, Mips:  1, Stage:  0, Ref:    1, Used:    1
Width:  64, Height  64, Mips:  1, Stage:  0, Ref:    1, Used:    1
Total Ref:    4, Total Used:    4

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt

Post by jnam » Thu Jul 02, 2009 2:45 am

Here is the d3ddrv.log file

I noticed the date is wrong, it should be 7-1-2009 I checked my comp clock and it is correct.

Code: Select all

=================================================================
 D3DDrv v100.3
 Build Date: May 24 2008, Time: 13:15:45
=================================================================

Current Time:  0: 9:23
Current Date:  7- 2-2009

 ** D3D Driver Initializing **

--- D3DMain_CreateDDFromName ---
  Name: Primary Display Driver
   DDCAPS2_CANRENDERWINDOWED    : YES
   DDCAPS2_NO2DDURING3DSCENE    : NO
   DDCAPS2_FLIPNOVSYNC          : YES
--- D3DMain_GetTextureMemory ---
  Ram free: 257302528
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
  W: 800, H: 600, Bpp: 32, FullScreen: YES
--- D3DMain_PickDevice ---
    D3DTEXOPCAPS_BUMPENVMAP      : YES
 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
   D3DTEXOPCAPS_DOTPRODUCT3     : YES
--- D3DMain_CreateBuffers ---
    Back Buffer Count = 1 
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats:  StencilBitDepth>=8... can do 8bit stencil buffer
   ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
   ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
   Vender ID =   4318
   Device ID =    545
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
D3DMain_GetSurfaceFormats:  Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats:  Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState --- 
--- D3DMain_GetTextureMemory ---
  Ram free: 256245760

 ** Initialization was successful **


User avatar
Zidane
Posts: 153
Joined: Mon Feb 11, 2008 1:21 am
Location: Spain

Re: Preview in RF doesnt

Post by Zidane » Thu Jul 02, 2009 2:46 am

You must compile the level

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt

Post by jnam » Thu Jul 02, 2009 6:35 am

Thanks Zidane
I did compile it, here's the compilation report, hope you can help me.

Code: Select all

** BSP Compile Version: 15 
** Build Date/Time: Jan 31 2005,06:32:56
 --- Load Brush File ---
Num Solid Brushes      :    25
Num Cut Brushes        :     0
Num Hollow Cut Brushes :     0
Num Detail Brushes     :     0
Num Total Brushes      :    25
 --- Remove Hidden Leafs --- 
 --- Remove Hidden Leafs --- 
 --- Weld Model Verts --- 
 --- Fix Model TJunctions --- 
 --- CreateLeafClusters --- 
 --- Save Portal File --- 
 --- Create Area Leafs --- 
 --- Save GBSP File --- 
Num Models           :     1,     80
Num Nodes            :   224,   9856
Num Solid Leafs      :    25,   1500
Num Total Leafs      :   225,  13500
Num Clusters         :   200,    800
Num Areas            :     1,      8
Num Area Portals     :     0,      0
Num Leafs Sides      :   343,   2744
Num Planes           :   260,   5200
Num Faces            :   343,  12348
Num Leaf Faces       :   516,   2064
Num Vert Index       :  1762,   7048
Num Verts            :   549,   6588
Num FaceInfo         :     9,    576
Num Textures         :     3,    156
Motion Data Size     :            40
Tex Data Size        :        147459
 --- Vis GBSP File --- 
Loading Portal File : C:\Program Files\RealityFactory\media\levels\dad01.GPF
NumPortals           :  1488
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Collect Leaf Vis Bits for leaf 1
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Total visible areas           : 37559
Average visible from each area:   187
FileName C:\Program Files\RealityFactory\media\levels\dad01.bsp
 --- Radiosity GBSP File --- 
Num Faces            :   343
Num Normal Lights   :     0
Num RGB only Lights   :     0
Num RGB Always Visible Lights   :     0
Num Suns with fallofftype 0 :     0
Skipping RWM Gouraud coloring 1762 RGB faces (Full Vis only)
.0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20
Light Data Size      :  28669
Num Light Maps       :   343
------------------------------
Compile successfully completed

User avatar
Zidane
Posts: 153
Joined: Mon Feb 11, 2008 1:21 am
Location: Spain

Re: Preview in RF doesnt

Post by Zidane » Thu Jul 02, 2009 7:12 am

Ot,s correct. You must active the check box "Preview" in the compile window

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt

Post by jnam » Thu Jul 02, 2009 7:38 am

Zidane wrote:Ot,s correct. You must active the check box "Preview" in the compile window
The check box is activated each time I run the compile and still it just goes from a black screen right back to the editor.

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt

Post by jnam » Thu Jul 02, 2009 7:43 am

this is a screen cap of my compile dialog box
Attachments
realityfact-compile.JPG
(68.72 KiB) Not downloaded yet

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Preview in RF doesnt

Post by Jay » Thu Jul 02, 2009 9:40 am

Hello jnam. Welcome to the forums! :)

Could you post the RealityFactory.log in the main folder? When there is a problem, most of the time you can figure out what's wrong by looking at the Compile log or the RealityFactory.log. Your compile options seem ok to me.
Everyone can see the difficult, but only the wise can see the simple.
-----

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sankha93
Posts: 91
Joined: Tue Jul 22, 2008 12:58 pm
Location: India
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Re: Preview in RF doesnt work

Post by sankha93 » Thu Jul 02, 2009 1:18 pm

use videosetup.exe to set your graphics options properly. That might fix the problem.
sankha93

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt work

Post by jnam » Thu Jul 02, 2009 3:54 pm

This is all there was in the RF.log

Code: Select all

Searching for fullscreen driver
Doesnt look right, obviously.

Where do I find the videosetup.exe?

Thanks

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Preview in RF doesnt work

Post by Jay » Thu Jul 02, 2009 4:04 pm

It should be in the RealityFactory main folder. The one in which the RealityFactory.exe also is. VideoSetup.exe would be your best bet to get RealityFactory running.
Everyone can see the difficult, but only the wise can see the simple.
-----

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt work

Post by jnam » Thu Jul 02, 2009 4:11 pm

Found it, ran it, tried all settings but still nothing

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt work

Post by jnam » Thu Jul 02, 2009 4:14 pm

I am updating my video driver, I have an INVIDIA 2000 I think its an openGL not sure thought, will try again after I install the updates.

jnam
Posts: 18
Joined: Wed Jul 01, 2009 8:38 am

Re: Preview in RF doesnt work

Post by jnam » Thu Jul 02, 2009 4:29 pm

Here is the rf.log after I installed the update to my video driver.

When I compile and run preview the screen goes vlack and flickers several times but looks like it takes longer then I get a "program crash" alert. I press dont send and it returns me to the editor.

Code: Select all

Searching for fullscreen driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76                    ---
--- Build Date: May 25 2008, Time: 19:43:48 ---
--- For more Information, visit:            ---
---    www.realityfactory.info              ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...

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