[FIXED IN 0.78.0] RFEditPro - Texture Tab Display
Posted: Thu Feb 11, 2010 7:05 am
I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush. The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stwall02) and rfpack1 are grainy. Most of the textures i've created in mypack.txl look nothing like they should on the Texture Tab, but display correctly once applied. And they also compile correctly. Textures like grasses are black with the odd coloured speckle, so having grouped several together in my txl pack, can't see which is which!
Are you calling two different dll's, one for the workspace and one for the texture Tab display area?
Display Adapter Nvidia 8400 GS
Windows7 Ulimate
Are you calling two different dll's, one for the workspace and one for the texture Tab display area?
Display Adapter Nvidia 8400 GS
Windows7 Ulimate