RF problem "Help Me PLz!

Post here if you have problems getting Reality Factory running on your machine. Please make sure you have the latest DirectX installed as well as updated drivers for your video & sound card before posting...
Gran
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Location: NY

Post by Gran » Sun Feb 26, 2006 6:51 pm

its 4 post b4 this one
"Gran The One And Only"

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QuestOfDreams
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Post by QuestOfDreams » Mon Feb 27, 2006 8:40 am

The next message in the RealityFactory.log file should be
Entering CRFMenu::DoMenu()
and the only thing that happens between the last entry in the log file you posted and this message is displaying the splash screen. You might try to disable the splash screen with the IniEditor.
But from the error message you get (and the fact that RF worked before), it rather looks like you've screwed up your system somehow...

Gran
Posts: 15
Joined: Fri Feb 24, 2006 7:23 am
Location: NY

Post by Gran » Mon Feb 27, 2006 10:23 pm

well i think it was last friday when i first install RF, was doing the tutorial didnt finish it since i had todo something came back home and when i try to go thru the tutorial again i had that problem. anyhow ill try to disable splash screen.


*edited*

Dude ur the man! that fixed it, but there is another problem lol "im good at running into problem :) " when i go thru the tutorial now when i get to the cutscene it crahes.
this is the log:


Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp

Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Set Initial Player Actor Scale, Rotation, Shadow and Lighting
Set Player Bounding Box
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
"Gran The One And Only"

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QuestOfDreams
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Post by QuestOfDreams » Tue Feb 28, 2006 12:46 am

The splash screen and the cutscene in the demo level are using the same video file. Maybe you don't have the correct codec to play it. Can you play it with the windows media player?

Gran
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Location: NY

Post by Gran » Tue Feb 28, 2006 2:20 am

cool that worked, now like i always say i always come into problem. when i hit Ctrl key it crashes. In the meantime i'll see if i find something on the forum i think i say some problem bout Ctrl key. Oh also is there a way to delete a "cut brush box"?
"Gran The One And Only"

Gran
Posts: 15
Joined: Fri Feb 24, 2006 7:23 am
Location: NY

Post by Gran » Tue Feb 28, 2006 2:36 am

for the font i found this : viewtopic.php?t=774&highlight=ctrl+key

but how to i set the font?

this is on my menu.ini

; define the bitmap fonts (FONT1 - FONT29)
; NOTE: FONT10 is used during in-game weapon positioning!

font=FONT9 Andy12
font=FONT10 Adventure26
font=FONT11 Verdana14w
font=FONT12 Verdana14b

that if thats where i have to edit it
"Gran The One And Only"

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