[COMPLETED 076] dropping guns

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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

[COMPLETED 076] dropping guns

Post by darksmaster923 »

i know theres a drop gun function but i want ur dropped gun to appear on the ground to be picked up again
Herp derp.
incenseman2003
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Post by incenseman2003 »

People say that at this point there is no way to do this without having certain skills. I have no clue what it would take though. I have tried a few ways and it just doesnt seem possible for me either.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
hike1
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Post by hike1 »

Last time I tried it, drop gun deleted the gun permanently.
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darksmaster923
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Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

it still does
what about making a script that creates an attribute with the gun model when droppen
Herp derp.
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fps
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Post by fps »

I plan on having a certian total number of guns an any individual level and that allows me to keep track of them as seperate entities. that also allows me to create scripted pickup entities for each gun in the level. I hope to be able to pick up and drop these entities through scripting but have not got that far yet.
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