new entity

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scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

new entity

Post by scott » Thu Aug 31, 2006 6:59 pm

a feature i would like is an entity that combins the static mesh and the static entity proxy into one new entity and the difference between the two can be extra options in this new entity.

i thought this would be a good idea as one of the entities has functions the other doesnt and sometimes the user would like an effect from both for one actor, this would also simplify choosing wich one to use so the user would be able to easily insert their model and then choose from the options, instead of trying to choose wich entity to use and then the options after.
*GD*

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