Tokamak ,RealityFactory and Genesis3d

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kikosmalltalk
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Tokamak ,RealityFactory and Genesis3d

Post by kikosmalltalk » Thu Dec 21, 2006 6:12 pm

Hi All

I want to make a question.
The RealyRace 2.0 use Tokamak SDK.
Tokamak is integrated into Genesis.dll?
Or. I need the library Tokamak.dll plus the Genesis3d?.
If Tokamak is integrated into Genesis.dll. The interface of the physics system had changed?.
Or. Is it equal to the original of Genesis?

Advance Thank you.

Kiko

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QuestOfDreams
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Post by QuestOfDreams » Fri Dec 22, 2006 1:08 pm

Tokamak is not integrated into Genesis3D. There is a separate build of RF that integrates Tokamak physics but it's not included in the offical release available on this site due to instabilities of the code.

kikosmalltalk
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Post by kikosmalltalk » Thu Jan 04, 2007 12:12 am

Hi

OK, thank you

kiko

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wackedoutbiker
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Post by wackedoutbiker » Fri Mar 16, 2007 9:51 pm

Do you know if nout has those character templates for converting your own characters to work with the Tokamak physics engine as ragdolls? Because I know he uses the GTA3 guy as a test subject and divides him into separate parts...

By the way, I hope to see Tokamak and T&L integrated into the next release if at all possible. It would definitely make our games a lot better. (sorry I can't help but I don't code well)
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federico
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Post by federico » Sat Mar 17, 2007 3:16 pm

The ragdoll tests are here:
http://realitychess.altervista.org/physics/

the tread:
http://www.realityfactory.info/forum/vi ... highlight=

remember physics development is discontinued...

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wackedoutbiker
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Post by wackedoutbiker » Mon Mar 19, 2007 10:41 pm

If development is discontinued, does that mean it won't be integrated into the RF engine?
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zany_001
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Post by zany_001 » Mon Mar 19, 2007 11:51 pm

Is there ever going to be ragdoll in rf or rf2?or is it already there?
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federico
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Post by federico » Tue Mar 20, 2007 3:26 pm

no, I'm sorry, I don't think Tokamak will be never integrated in RF. I mean, if some serious C++ developper like QoD doesn't take the last source and make it stable. The development was huge and I was so sorry to stop it, but with all that crashing it was useless. the ragdoll developmenyt was quite complete, car physics was at an interesting stage, I even developped a bowling game (pin factor)...

I think that the last source is here:
http://hosted.filefront.com/federicoRF
(new_physics_source_august.zip)

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wackedoutbiker
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Post by wackedoutbiker » Wed Mar 21, 2007 11:05 pm

*sigh* too bad I suck at programming....
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