[OBSOLETE] fixed camera request

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Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

[OBSOLETE] fixed camera request

Post by Jay » Tue Jan 23, 2007 8:32 pm

right now the fixed camera system only searches for a new camera if the player is not visible. But it would be even better if the range of the player to the currrent fixed camera was also taken into account. Because when i am far away from the camera the player and everything around him gets lesser and lesser visible.
Everyone can see the difficult, but only the wise can see the simple.
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Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay » Thu Jan 25, 2007 6:57 pm

Oh well i found out how to fix it: I created an AreaSwitch Entity and used it as a force trigger for the camera. :D
Everyone can see the difficult, but only the wise can see the simple.
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Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Thu Jan 25, 2007 10:29 pm

actually i think this issue was fixed a while ago, ( a long while ago however) i'll scour the doc's and try find a better solution.

[docs]
If there is an entry in the ForceTrigger field, and the state of the trigger is on, then this camera will be made current, regardless if it can see the player.

This camera will remain the current camera until the trigger state is off. At that time normal camera selection will be made.
[docs/]

....ok it appears you were right.... that was the fix :P

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