[COMPLETED 076] dropping guns

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darksmaster923
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[COMPLETED 076] dropping guns

Post by darksmaster923 » Sun Feb 04, 2007 2:55 am

i know theres a drop gun function but i want ur dropped gun to appear on the ground to be picked up again
Herp derp.

incenseman2003
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Post by incenseman2003 » Tue Feb 13, 2007 6:05 pm

People say that at this point there is no way to do this without having certain skills. I have no clue what it would take though. I have tried a few ways and it just doesnt seem possible for me either.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.

hike1
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Post by hike1 » Wed Feb 14, 2007 3:42 am

Last time I tried it, drop gun deleted the gun permanently.

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darksmaster923
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Post by darksmaster923 » Fri Feb 16, 2007 5:38 am

it still does
what about making a script that creates an attribute with the gun model when droppen
Herp derp.

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fps
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Post by fps » Wed Feb 28, 2007 2:42 pm

I plan on having a certian total number of guns an any individual level and that allows me to keep track of them as seperate entities. that also allows me to create scripted pickup entities for each gun in the level. I hope to be able to pick up and drop these entities through scripting but have not got that far yet.

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