Nevermind... Further The Force

Post your Feature Requests here...
Post Reply
User avatar
Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

Nevermind... Further The Force

Post by Ransom » Fri Jun 29, 2007 8:25 am

T'would be nice if the Force commands had an extra option (boolean) to use the rotation of the pawn running the script, and not the rotation of the actor being affected.

I haven't had any luck finding a work-a-round.

//EDIT
Nevermind :roll:
Found this...
new script commands:

PushActor(char* szEntityName, float amount);
sets the force on an entity(SEP,attribute,Pawn,DynamicEntity) relative to the position of the entity and the pawn so that it looks like you are pushing the actor. to pull an actor towards you use a negative amount. I for example will use this for a windslash spell that can throw enemys a bit away from you.
Thanks, Jay. Now I just need to download it... I hate dial-up.

Post Reply