.3ds support

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zmaster
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.3ds support

Post by zmaster » Fri Dec 14, 2007 4:32 pm

What reality factory really needs is to pack 3ds files directly to .act files :wink: (i think 3ds is one of the most common 3d filetype almost universal)
Last edited by zmaster on Fri Dec 21, 2007 12:19 am, edited 1 time in total.

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Destron
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Post by Destron » Fri Dec 14, 2007 5:14 pm

can't you do this with AStudio...?

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paradoxnj
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Post by paradoxnj » Fri Dec 14, 2007 8:50 pm

You do this with Milkshape or another modelling program that can export BDY/MOT or NFO/KEY.
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vrageprogrammer
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Post by vrageprogrammer » Sun Dec 16, 2007 7:57 am

Yeah, true, but how about RF DIRECTLY Importing .3ds?
That would certainly make work easier! :D
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QuestOfDreams
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Post by QuestOfDreams » Sun Dec 16, 2007 1:51 pm

3DS is a pretty limited and outdated file format. Collada support is on the todo list.

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Destron
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Post by Destron » Sun Dec 16, 2007 5:16 pm

QuestOfDreams wrote:3DS is a pretty limited and outdated file format. Collada support is on the todo list.
That would be awesome... I think. :?
I've heard about Collada, but I don't know exactly what it is... something about a cross-application model/material format? I need to do some research...

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paradoxnj
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Post by paradoxnj » Sun Dec 16, 2007 7:21 pm

Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.
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Destron
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Post by Destron » Mon Dec 17, 2007 2:54 am

paradoxnj wrote:Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.
I assume that Collada support is slated for RF2, not as an RF add-on? or, since RF2 will still run on the Genesis engine (as I understand it), will it work for both?
Also, are the Blender Collada exporters built-in, or are they third-party plugins?

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Juutis
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Post by Juutis » Mon Dec 17, 2007 9:16 am

Destron wrote:since RF2 will still run on the Genesis engine (as I understand it)
RF2 will use Ogre3D, not the ancient Genesis3D. I guess that's one of the main reasons behind the whole RF2 thing: to get a modern graphics engine.
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Post by paradoxnj » Mon Dec 17, 2007 9:46 pm

Collada support is what QoD is working on for RF1. RF2 already supports different modelling programs using Ogre Mesh files.
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Post by zany_001 » Wed Dec 19, 2007 4:54 am

Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
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Post by steven8 » Wed Dec 19, 2007 5:23 am

zany_001 wrote:
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada??? :roll:
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Post by darksmaster923 » Wed Dec 19, 2007 6:45 am

steven8 wrote:
zany_001 wrote:
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada??? :roll:
no one wants that?
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Post by paradoxnj » Wed Dec 19, 2007 1:17 pm

steven8 wrote:Yes, but will it export a Pina Collada??? :roll:
With QoD working on it anything is possible!! :)
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Destron
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Post by Destron » Wed Dec 19, 2007 6:58 pm

u guys are so weird -.-

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