Level Editor:Display actors as solid bounding boxes

Post your Feature Requests here...
Post Reply
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Level Editor:Display actors as solid bounding boxes

Post by Veleran » Sun Mar 02, 2008 12:07 pm

I use many many actors as Pawns and furniture,and my machine cant display all these in the editor
without waiting for several minutes each time i move -or select something.

It would help if there is a button-or checkbox for each group to dispay the actors of the group as solid bounding boxes.
Untill now,even when i group actors,i cant hide them by group -for or a reason i dont understand,-
all actors indepedent of groups can be seen in a big list as (B) Bsp geometry in the defaullt group directory.
Ok with this-but:
I cant remove the actors from the default directory,and the default directory cant be hidden.
I want to select this for specific groups.

Example:Leave the staticmesh terrain actor visible with detail,
and display all other actors as solid bounding boxes.

QuestofDreams:can you please add a button in RFeditpro,for displaying the group's actors as solid bounding boxes?

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Level Editor:Display actors as solid bounding boxes

Post by bernie » Sun Mar 02, 2008 12:12 pm

Untick the show actors in view and the actors won't be shown.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Level Editor:Display actors as solid bounding boxes

Post by Veleran » Sun Mar 02, 2008 6:39 pm

Thanks a lot-i missed it-
im sorry for the useless post.

Post Reply