a headset support for in a game

Post your Feature Requests here...
Post Reply
User avatar
ivo glasius
Posts: 6
Joined: Thu Jan 31, 2008 6:49 pm
Location: somwere on eart i think?

a headset support for in a game

Post by ivo glasius »

i wil like a headset support for in a game 8)
that you can talk with your headset wile you are playing the game on a multiplayer mode
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: a headset support for in a game

Post by Jay »

I don't see any point in that. Players could just use TS and everything would be ok.
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Re: a headset support for in a game

Post by Destron »

Besides, Multiplayer is broken in the current RF release, so it wouldn't really help right now.
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Re: a headset support for in a game

Post by MakerOfGames »

Jay wrote:I don't see any point in that. Players could just use TS and everything would be ok.
TS? I am not sure what that abbreviation means. Also, I think that in game voice chat would be something to keep in mind when RF gets multiplayer working. It is easier for games to coordinate voice chat than to have the gamers themselves to use other services to achieve the same thing. I know I am lazy enough not to use voice chat if it is not built into a game :P. Honestly, I think this should also be posted in the RF2 wishlist with its multiplayer.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: a headset support for in a game

Post by darksmaster923 »

MakerOfGames wrote:
Jay wrote:I don't see any point in that. Players could just use TS and everything would be ok.
TS? I am not sure what that abbreviation means. Also, I think that in game voice chat would be something to keep in mind when RF gets multiplayer working. It is easier for games to coordinate voice chat than to have the gamers themselves to use other services to achieve the same thing. I know I am lazy enough not to use voice chat if it is not built into a game :P. Honestly, I think this should also be posted in the RF2 wishlist with its multiplayer.
TS = text speak
Herp derp.
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Re: a headset support for in a game

Post by MakerOfGames »

Ah, I thought TS meant something like xfire(http://www.xfire.com), where it offers voice chat in any game. Text Speech is a good thing to have, but this eliminates all tactics in FPS games as typing takes too long. And like I said before, this should go under the RF2 wishlist as to implement it in this RF would be a little out of place with RF's low power and incomplete multiplayer while RF2 going to take the stage in the future.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: a headset support for in a game

Post by Allanon »

Thought TS = Team Speak
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: a headset support for in a game

Post by Jay »

lol TS=TextSpeech.. I meant TS=TeamSpeak. In WoW they are using it for years and it works.
Everyone can see the difficult, but only the wise can see the simple.
-----
Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: a headset support for in a game

Post by Matte »

In the Source games, there is voice support, that is really easy, but the problem are mic spammers...

The perfect thing would be these commands like "U 3 3" for "Medic!" and stuff, and then use teamspeak.
Post Reply