RF on PSP

Post your Feature Requests here...
Post Reply
User avatar
gamemakerg
Posts: 69
Joined: Wed Jun 06, 2007 1:50 am
Location: what are you a stalker stop looking at this!!!!!
Contact:

RF on PSP

Post by gamemakerg » Wed May 07, 2008 11:56 pm

ok i have a psp and i gave it custom firmware so it can run homebrew games and i was wondering if the level editor can posibly be converted to work on it. I would be able to work on it on the go instead of in my house im sure people with psps would also like it.
BTW if anyone doesn't understand what half i just said means here: http://en.wikipedia.org/wiki/PlayStation_Portable
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: RF on PSP

Post by Jay » Sat May 10, 2008 5:48 pm

Porting any part of rf to any console is impossible without a complete rewrite of the engine and/or the tools.

Given the fact that the psp has 333Mhz you would not have much fun with it either.
Everyone can see the difficult, but only the wise can see the simple.
-----

User avatar
ArKanuS
Posts: 54
Joined: Wed Jan 23, 2008 7:29 am
Location: Perth, Australia

Re: RF on PSP

Post by ArKanuS » Sun May 11, 2008 7:38 am

yeah, theres alot missing on the psp, such as mouse/keyboard support
How the hell would you do it?
Maybe if you installed linux on it or something, I'm not sure.

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: RF on PSP

Post by Jay » Sun May 11, 2008 9:18 am

and there the fun begins. If you don't want a rewrite of rf then you have to rewrite windows for the psp. :shock: Oh, and maybe directx too, and install a harddrive (no idea if this is possible). Oh, and a file system would be good too.

It all comes down to the fact that a console is a console and a pc is a pc. PCs have:

-Operating systems
-File sytems
-Low performance because of operating system and file system in the background
-Variety of uses
-HArdware can be exchanged

COnsoles have:

-NO operating systems (Newer consoles, like the psp, have a sort of operating system that lets you select thinghs like 'play music', 'watch film', 'play games', but it is unloaded when a game is started. The game is its own operating system)
-NO file systems, again, when a game is started, there are no 'real' files. A game must have the ability to declare files in its own code or it will be just a chunk of data (well, files ARE just a chunk of data with a beginning and an end, so...)
-Highest performance possible at any given time.
-One primary use: GAMES
-Hardware is fixed, when your game needs more performance, you must cut out features.

I hope you now understand what a difficulty it is to port from pc to console. Emulating a console game on a pc is relatively easy because a console is self-contained and is its own operating system. PC games, on the other hand, are never self-contained. Which programmer would write the code for the window initalization himself when it's already there and windows already says: 'Here take it, it's free!' ?

As a side note, i have been a windows critizizer in former times, but if you delve deeper into windows programming, then you see how EXTREMEMLY complex it is. One of the guys who developed Windows, Raymond Chen, writes a blog about why Windows is why it is, what programmers do wrong when programming with the Win32 API, and basically everything else about windows programming.

As an example, here he explaines why apps/windows are not closed automaticly when when a user is shutting down windows: http://blogs.msdn.com/oldnewthing/archi ... 13175.aspx

If his book is not too expensive, i think i am going to buy it.
Everyone can see the difficult, but only the wise can see the simple.
-----

User avatar
ArKanuS
Posts: 54
Joined: Wed Jan 23, 2008 7:29 am
Location: Perth, Australia

Re: RF on PSP

Post by ArKanuS » Sun May 11, 2008 1:48 pm

that's why you use hack the psp and create linux partition and mod it using your uber-hacker skillz to make it uber awesome :lol:

User avatar
gamemakerg
Posts: 69
Joined: Wed Jun 06, 2007 1:50 am
Location: what are you a stalker stop looking at this!!!!!
Contact:

Re: RF on PSP

Post by gamemakerg » Tue May 13, 2008 11:35 pm

Guess what after a bit of googlin i found this..... http://www.youtube.com/watch?v=szq6ML0u ... re=related if only i can find a way to add the files and find out if i can get it to work. The mouse is the joystick and the keyboard is a bunch of combos on an image in the videos discription. Check it out and please if someone can find a way to put it in il test it on my hacked psp :D
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net

User avatar
ArKanuS
Posts: 54
Joined: Wed Jan 23, 2008 7:29 am
Location: Perth, Australia

Re: RF on PSP

Post by ArKanuS » Wed May 14, 2008 2:20 am

wow, just store it on the PSP, it has a USB connection

User avatar
gamemakerg
Posts: 69
Joined: Wed Jun 06, 2007 1:50 am
Location: what are you a stalker stop looking at this!!!!!
Contact:

Re: RF on PSP

Post by gamemakerg » Wed May 14, 2008 2:39 am

It is not that simple i have the win 95 image thats with the video but every program i try to edit it with to add rf it says stuff like not supported format even though its ISO any thoughts? if you want give it a shot and tell what program u used plz
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net

Post Reply