Proper normalmap shading

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zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Proper normalmap shading

Post by zany_001 » Wed Jul 23, 2008 7:34 am

Topic says it all, I think this would be great for RF, as mostly the graphics aren't that flash.
Once I was sad, and I stopped being sad and was awesome instead.
True story.

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