Light multiplier
Posted: Wed Oct 15, 2008 9:49 am
I placed several spotlights (radius 45) in the same place to simmulate the candle flame and get the light falloff effect on the staticmesh table.
The top planks are quaded by two segments,and these two vertexes maybe improved the falloff.
One light was not enough,and i dont want to raise the light radius so if there was a multiplier for the light intensity 1.0 - 2.0 - 4.0 etc,i would use only one light.
The sun and sunlights have a seperate value for intensity (default is 150).
On mesh walls,the lights that are close need some extra strenght.
Generaly staticmeshes look much darker than any nearby bsp sharing the same light.
The top planks are quaded by two segments,and these two vertexes maybe improved the falloff.
One light was not enough,and i dont want to raise the light radius so if there was a multiplier for the light intensity 1.0 - 2.0 - 4.0 etc,i would use only one light.
The sun and sunlights have a seperate value for intensity (default is 150).
On mesh walls,the lights that are close need some extra strenght.
Generaly staticmeshes look much darker than any nearby bsp sharing the same light.