DamageAtBone - melee weapons

Post your Feature Requests here...
Post Reply
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

DamageAtBone - melee weapons

Post by Veleran » Fri Oct 17, 2008 1:36 pm

If the DamageAtBone (by radius) was coded in the player melee weapons and set to true/false in the weapon.ini,he could reach further berore they catch up with him and slash at wider areas.
Use a custom player skeleton with bones fitting various types of weapons like dagger,polearm,flail.
Since i think the melee attack animations dont adapt to look up/down motions,i assume that to hit a very short monster you would have to crouch-or have a large enough bone damage radius.

Post Reply