[SOLVED] Disappearing pawn bug, fixed?

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Agentbromsnor
Posts: 37
Joined: Wed Jun 13, 2012 6:22 pm

[SOLVED] Disappearing pawn bug, fixed?

Post by Agentbromsnor » Thu Jun 21, 2012 5:00 pm

Hi there!

There's a small bug that I noticed whenever I played the regular Reality Factory EXE and killed a pawn; they would disappear when you look at them from a certain angle (or simply walk over them). Now, I don't know if this is some old obscure bug, but I wanted to mention it either way because it would ruin a game if you would walk over a corpse and it would disappear like that. If there is any way for myself to fix this in the editor or anything, I would love to know!

For those who don't know what I'm talking about: http://www.youtube.com/watch?v=fSBAy-gjP8Y

Again, I'm sorry if this has been posted elsewhere on the forum already.

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QuestOfDreams
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Re: Disappearing pawn bug, fixed?

Post by QuestOfDreams » Thu Jun 21, 2012 5:07 pm


Agentbromsnor
Posts: 37
Joined: Wed Jun 13, 2012 6:22 pm

Re: Disappearing pawn bug, fixed?

Post by Agentbromsnor » Thu Jun 21, 2012 5:43 pm

Thanks! :D

Agentbromsnor
Posts: 37
Joined: Wed Jun 13, 2012 6:22 pm

Re: Disappearing pawn bug, fixed?

Post by Agentbromsnor » Thu Jun 21, 2012 7:11 pm

Well, since this subject is obsolete now, can I ask you if there is anything on the internet that can serve as an update to the Genesis 3D engine? And for that matter, does any Genesis 3D related code apply to RF as well?

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