sphere and cylinder brushes dont map textures properly

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Silverwing
Posts: 23
Joined: Wed Jul 06, 2005 2:51 pm

sphere and cylinder brushes dont map textures properly

Post by Silverwing » Sat Dec 17, 2005 7:36 am

I just noticed when using either a sphere or cylinder brushes, they dont properly map the textures :?: I wonder if that can be fixed in the next release?

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QuestOfDreams
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Post by QuestOfDreams » Sat Dec 17, 2005 4:09 pm

What do you mean by "they don't properly map the textures"? Can you describe the problem in more detail please.

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Spyrewolf
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Post by Spyrewolf » Mon Dec 19, 2005 4:32 am

sticking a texture on cyllindrical or spherical block and rotating the whole texture can some times not work correctly. but it's not broken it's just the way it is

also remember cylinders and spheres have multiple faces so you need to fool around with the face properties dialog box to align them the way you want. you need to edit them individually untill things line up properly

Silverwing
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Post by Silverwing » Mon Dec 19, 2005 7:19 am

to explain whats happening, ill use milkshape to describe whats happening...


this how a brush should be mapped by default after creating a new sphere brush:


http://www.geocities.com/rainbow_gryphon/Proper.jpg







and this is what RF is currently doing to created created brushes:


http://www.geocities.com/rainbow_grypho ... _brush.jpg


in the second image RF is dividing the newly created sphere brush into 3 parts, top, bottom, and middle.

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QuestOfDreams
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Post by QuestOfDreams » Mon Dec 19, 2005 9:28 am

Well, I see... but as Spyrewolf already said, this is not a bug but just the way the RF editor is generating the texture coordinates... this is always a matter of personal preference...

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ititrx
Posts: 21
Joined: Fri Dec 08, 2006 8:38 pm

yes

Post by ititrx » Sat Dec 09, 2006 5:50 pm

I agree, it would make a more cohesive sphere graphic and much faster to create the graphic/texture itself.

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