[COMPLETED 075A] EM_Morph and TGA

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Jay
RF Dev Team
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[COMPLETED 075A] EM_Morph and TGA

Post by Jay » Sat Dec 31, 2005 5:18 pm

Could you please set up the EM_Morph Entity so that it can load TGAs with alpha channel properly? It can load TGAs already but not with the alpha channel. Thanks in advance.
Everyone can see the difficult, but only the wise can see the simple.
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QuestOfDreams
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Post by QuestOfDreams » Sat Dec 31, 2005 7:25 pm

actors or world geometry?

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay » Sun Jan 01, 2006 11:24 am

world geometry. I didn't check ators. Would be helpfull for light effects like 'flowing' light out of a window.
Everyone can see the difficult, but only the wise can see the simple.
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QuestOfDreams
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Post by QuestOfDreams » Thu Jul 20, 2006 10:37 am

Added in RF 075A
To get a morphing alpha channel both the start and the end images must have an alpha channel. Also the texture that gets replaced needs some sort of transparency (in other words: either the texture has an alpha channel or the face must be flagged as transparent in the face attributes dialog)

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