Level Building - Lighting
Posted: Sun Aug 07, 2005 1:54 pm
Q. What does the setting on the editor level compile menu 'default ambient lighting' mean?
A. This is the color (RGB) used for ambient lighting - a basic light level for the entire level.
The color depends on what you're trying to achieve... for example:
For a dark or semi-dark level I either use 20 20 20 or 45 45 45. Both of these are a grey lighting. That way with no lights, you can still see a hint of what's going on.
For a snow level darkness, I use 20 20 45 (RED GREEN BLUE).
You get the idea? The lower the values the darker the light. The lower each value goes, the less color from that particular color.
The same applies to you're lights, suns, etc.
A. This is the color (RGB) used for ambient lighting - a basic light level for the entire level.
The color depends on what you're trying to achieve... for example:
For a dark or semi-dark level I either use 20 20 20 or 45 45 45. Both of these are a grey lighting. That way with no lights, you can still see a hint of what's going on.
For a snow level darkness, I use 20 20 45 (RED GREEN BLUE).
You get the idea? The lower the values the darker the light. The lower each value goes, the less color from that particular color.
The same applies to you're lights, suns, etc.