[General]
; camera field of view
fieldofview = 2
; maximum angle (in degrees) that camera can look up
lookupangle = 65
; maximum angle (in degrees) that camera can look down
lookdownangle = 65
; if true then keyboard switching of views is allowed
viewswitchallowed = true
; if true then allow keyboard switching to 1st person view
switchto1stpersonallowed = true
; if true then allow keyboard switching to 3rd person view
switchto3rdpersonallowed = true
; if true then allow keyboard switching to isometric view
switchtoisopersonallowed = true
Set viewswitchallowed to false if you want to disable view switching completely. If you want to disable a specific view just set the corresponding option to false.
Q. When my player looks at a door, his eye level is about at the doorknob. How do I raise it?
A. This is done in the camera.ini file (located in the install folder of your RF installation). For 1st person go to the [FirstPerson] section and set 'height' to the desired value. This is the height in texels above the ground the camera is. Default is 0.75*player height.
[General]
; camera field of view
fieldofview = 2
; maximum angle (in degrees) that camera can look up
lookupangle = 65
; maximum angle (in degrees) that camera can look down
lookdownangle = 65
change the lookupangle/lookdownangle (maximum is 90).