Camera

Frequently Asked Questions about Reality Factory and their answers...
Post Reply
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Camera

Post by QuestOfDreams » Sun Feb 10, 2008 6:45 pm

Q. How do I prevent my camera from switching between 1st person, 3rd person and isometric camera views?

A. Open up camera.ini (in the install folder of your RF installation) and find:

Code: Select all

[General]
; camera field of view
fieldofview = 2
; maximum angle (in degrees) that camera can look up
lookupangle = 65
; maximum angle (in degrees) that camera can look down
lookdownangle = 65
; if true then keyboard switching of views is allowed
viewswitchallowed = true
; if true then allow keyboard switching to 1st person view
switchto1stpersonallowed = true
; if true then allow keyboard switching to 3rd person view
switchto3rdpersonallowed = true
; if true then allow keyboard switching to isometric view
switchtoisopersonallowed = true
Set viewswitchallowed to false if you want to disable view switching completely. If you want to disable a specific view just set the corresponding option to false.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Camera

Post by QuestOfDreams » Sun Feb 10, 2008 6:46 pm

Q. When my player looks at a door, his eye level is about at the doorknob. How do I raise it?

A. This is done in the camera.ini file (located in the install folder of your RF installation). For 1st person go to the [FirstPerson] section and set 'height' to the desired value. This is the height in texels above the ground the camera is. Default is 0.75*player height.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Camera

Post by QuestOfDreams » Sun Feb 10, 2008 6:46 pm

Q. How do I make it so I can look all the way up/down?

A. Open up camera.ini (in the install folder of your RF installation) and find:

Code: Select all

[General]
; camera field of view
fieldofview = 2
; maximum angle (in degrees) that camera can look up
lookupangle = 65
; maximum angle (in degrees) that camera can look down
lookdownangle = 65
change the lookupangle/lookdownangle (maximum is 90).

Post Reply