Engine - Reality Factory and Genesis3D

Frequently Asked Questions about Reality Factory and their answers...
Post Reply
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Engine - Reality Factory and Genesis3D

Post by QuestOfDreams » Thu Jul 21, 2005 9:06 am

Q. What exactly is Reality Factory? Is it a stand alone engine?
A. Yes.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:08 am

Q. Do I need Genesis3D for it?
A. No. Everything you need of Genesis3D is included with the full Reality Factory package.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:09 am

Q. What is the connection between the programs?
A. Reality Factory is a 'shell' or 'wrapper', adding game play functionality to the Genesis3D rendering engine.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:18 am

Q. What are the essential files I need to run Reality Factory?
A. The essential files are included with the main Reality Factory Installer at the download page.

If there is an update available you just have to unzip it over the standard RF download, or unzip it into its own directory, so you can back up the files it's going to write over.
It is always a good idea not to unzip an update into your own game directory. Create a standard RF install first to make sure it runs, then decide which of the update files should go into your custom game.

Programmers may also download the Reality Factory and Genesis3D source code (you'll need MSVC++ 6 and the dx8 (or later) headers and libs to compile)

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:24 am

Q. Is it more a programming Engine or editor like?
A. Both. There is no C or C++ programming or compiling to make a game, and most things you set as entities that relate to one another, but there is scripting of enemies (which you can copy from pre-made ones) and you might need a programming-type brain - 3D game making isn't quite easy yet.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:26 am

Q. Is it compatible with XP?
A. Yes.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:28 am

Q. And is it being upgraded and updated?
A. Reality Factory is always getting new features/bug fixes (bump mapping or stencil shadows, for example).

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:29 am

Q. Does it have a menu system (choose resolution- graphic support and stuff)?
A. Yes.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:32 am

Q. What is the limitation of the engine?
A. It's a BSP based engine using DX7/OpenGL; it doesn't support hardware accelerated T&L yet.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Thu Jul 21, 2005 9:37 am

Q. Does Reality Factory have network play?
A. Currently the only networking is that you can see the other player in the level on the other computer and vice versa. Interaction is not possible.

Post Reply