Multi layered texturing....

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Gamespider
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Multi layered texturing....

Post by Gamespider » Wed Aug 10, 2005 11:49 am

Well... someone in the old forum was saying rf already has it. There were some screenshots as well. Is this true? if so how to use it?

wxb1
RF Dev Team
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Post by wxb1 » Wed Aug 10, 2005 4:55 pm

I have code that does very basic multi-texturing... It would have to be integrated with the current code-base... Unfortunately... my time working with RF has been very limited... As soon as I can I will release the code but I don't really know when... sorry about that...

GD1
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Post by GD1 » Thu Aug 11, 2005 4:48 am

Yes, i was using a form of multi-texturing. I was gonna put up a tutorial, but im too lazy ;)

basically i duplicated the geometry of an actor, enlarged it, and used trasnparency so the inside geometry would show through. Looks great with sphere-mapping. The one thing though is you have to vary the transparency levels or there will be no transparency at all.
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Jay
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Post by Jay » Thu Aug 11, 2005 5:11 pm

You can also put a 1 texel transparent brush infront of a nontransparent brush to get fake multitexturing for level geometry.
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