Triggers

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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Master
Posts: 81
Joined: Tue Jul 12, 2005 6:58 pm

Triggers

Post by Master »

In a game with multiple levels if the player goes from level 1 to level 2 then back to level 1 will reloading level 1 set all the triggers to false again. If so is there a way for pawns to communicate between levels.
revolutiongames2004
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Joined: Tue Jul 05, 2005 4:29 pm

Post by revolutiongames2004 »

use attributes then you can save them
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Master
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Post by Master »

I knew that, but i want to make an RPG where you can open a treasure chest, go to a different map, and when you come back the treasure chest will be empty. To do this with attributes I would need an attribute for every chest in the game. Just wondering if there was an easier way.
Jay
RF Dev Team
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Post by Jay »

You really should do it with player attributes, because then when the player is loading a saved game the chests stay empty.

If you do not do this they will refill every time you load again. This could cause some cheating when players try to get nearly endless treasure like (put number here) gold.
Everyone can see the difficult, but only the wise can see the simple.
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