Triggers
Triggers
In a game with multiple levels if the player goes from level 1 to level 2 then back to level 1 will reloading level 1 set all the triggers to false again. If so is there a way for pawns to communicate between levels.
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- Posts: 75
- Joined: Tue Jul 05, 2005 4:29 pm
You really should do it with player attributes, because then when the player is loading a saved game the chests stay empty.
If you do not do this they will refill every time you load again. This could cause some cheating when players try to get nearly endless treasure like (put number here) gold.
If you do not do this they will refill every time you load again. This could cause some cheating when players try to get nearly endless treasure like (put number here) gold.
Everyone can see the difficult, but only the wise can see the simple.
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