Post topics regarding Level Building/Design and Entity Usage with Reality Factory
-
Sudi
- Posts: 128
- Joined: Tue Jul 19, 2005 9:17 pm
-
Contact:
Post
by Sudi » Sun Aug 14, 2005 6:33 pm
Simple question is there a (free) way to get a level modelt in a 3d programm into the RF leveleditor or is it simply impossible?
Bcause i made a level in a nother programm, ok its not finished yet but if it is i would like to know a way to get it ingame.
Level shot:
-
Dru
- Posts: 52
- Joined: Wed Jul 13, 2005 12:52 pm
- Location: St.neots, England
Post
by Dru » Mon Aug 15, 2005 1:43 pm
I create Quake 3 levels i G-Max. I use Tempest, But that makes them into BSP files.
I read somewhere in the forum you could export them to 3DT files...
-
hike1
- RF FAQ-Keeper
- Posts: 607
- Joined: Tue Jul 05, 2005 4:19 am
-
Contact:
Post
by hike1 » Mon Aug 15, 2005 3:32 pm
Go to maple3d.com and get gamebuilder 2.2, I think it
works in GMAX, exports .map files, which RF imports.
Gamebuilder tut at
http://terrymorgan.net/download.htm
-
AndyCR
- Posts: 1449
- Joined: Wed Jul 06, 2005 5:08 pm
- Location: Colorado, USA
-
Contact:
Post
by AndyCR » Mon Aug 15, 2005 3:37 pm
it works in gmax, but your model has to be made up of convex shapes for it to work. i would suggest using the gmax nfo/key exporters, then using it as a staticmesh in your level.
-
Sudi
- Posts: 128
- Joined: Tue Jul 19, 2005 9:17 pm
-
Contact:
Post
by Sudi » Mon Aug 15, 2005 3:43 pm
i tried the thing with static mesh but its kinda hard then. i made a building which u have to enter ingame but when i make it a static mesh i cant place doors or stuff like that and rfedit pro kinda crshes everytime when i put my stic mesh in there only worldeditor is able to get it ingame.
i will try the builder for gmax.
edit i just saw that plugin is only for max 3 and 4 not for gmax.
-
AndyCR
- Posts: 1449
- Joined: Wed Jul 06, 2005 5:08 pm
- Location: Colorado, USA
-
Contact:
Post
by AndyCR » Mon Aug 15, 2005 5:58 pm
they have a gmax version there somewhere. i used it at one point.
-
hike1
- RF FAQ-Keeper
- Posts: 607
- Joined: Tue Jul 05, 2005 4:19 am
-
Contact:
Post
by hike1 » Tue Aug 16, 2005 12:00 am
-
Jay
- RF Dev Team
- Posts: 1232
- Joined: Fri Jul 08, 2005 1:56 pm
- Location: Germany
Post
by Jay » Thu Aug 18, 2005 9:41 pm
Milkshape3D has a 3DT exporter.
Everyone can see the difficult, but only the wise can see the simple.
-----