RfEditPro has some issues

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Sudi
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RfEditPro has some issues

Post by Sudi » Wed Aug 17, 2005 10:43 pm

Ok the editor is just...ahhhh...how does everybody else works with it? it crashes the whole time and now when i try to add a static mesh and i wanted to scale it up a littlte the editor just crashes. then i tryed using worldedit the genesis one but that one crashes too when i move the object to a certin point of the level....and thats the point where i want to have it...lol...no its not just that point but does anybody has a tip to fix that prob?

U see the tables with the chairs? every of the combinations is one static mesh so in total three! and when i move ne of them the editor crashes.
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scott
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Post by scott » Thu Aug 18, 2005 10:29 am

hmm, do you have any error message or dose it close without one? if it closes without an error message it could be the same problem i had, i mentiond it here viewtopic.php?t=98&start=15 i hope this is any help.
*GD*

Sudi
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Post by Sudi » Thu Aug 18, 2005 11:45 am

it closes without any message...i will take a look at ur thread. thx

Sudi
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Post by Sudi » Thu Aug 18, 2005 12:01 pm

Sry for doubleposting its not an memory issue on my system i have 768mb and when i run RfEditPro it kinda takes about 30mb of that and 50mb virtual memoryanyways i was running the taskmanager to see how much memory and how much system power it takes...its not that there must be another problem but i cant figure it out

Sudi
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Post by Sudi » Thu Aug 18, 2005 4:30 pm

Sry for doubleposting again but does really nobody has an idea on how to solve that problem? it is really anoying i cant do anything the editor crashes whenever i move a static mesh!

Dru
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Post by Dru » Sat Aug 20, 2005 9:44 pm

have you made them as models?
(by clicking on the models tab in rfeditpro?)

Sudi
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Post by Sudi » Sun Aug 21, 2005 10:38 am

do i have to do that? and how does that work i can't find a tut for the editor anyways.....oh and please don't send me to this tut with the two rooms and the cut brush to open a hallway.....that thing only tells u how to add brushes nothing more......how is ur guide comming along Dru?? i guess that will be a gib help for everyone

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AndyCR
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Post by AndyCR » Sun Aug 21, 2005 6:06 pm

i intended that tutorial to be in the end a complete game making tutorial really... i forgot completely about it... ill try to get back to updating it... sorry it wasnt done in time for you...

Sudi
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Post by Sudi » Sun Aug 21, 2005 6:14 pm

Was that a serious post AndyCR?

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AndyCR
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Post by AndyCR » Sun Aug 21, 2005 7:01 pm

yes, it was.

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AndyCR
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Post by AndyCR » Sun Aug 21, 2005 7:14 pm

sorry to double-post, but in an attempt to solve your problem, on the scale note i dont believe you can scale meshes using the scale tool, i believe you have to use the scale parameter, if thats what youve been trying to do. secondly, about the move, have you copied and pasted the static mesh? rfeditpro does very odd things when you try to copy and paste static meshes (it seems to copy both the staticmesh entity and the mesh itself seperately, causing a huge mess)

Sudi
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Post by Sudi » Sun Aug 21, 2005 7:28 pm

To scale the static mesh i used the line within the static mesh entity which says scale.....and i didn't copy and paste it i made a stic mesh for eachone.

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