Explosive Barrels?

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metal_head
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Explosive Barrels?

Post by metal_head » Fri Oct 03, 2008 8:05 pm

How would I go for making an explosive barrel? I'm not sure how to make it,because I want the barrel model to change with a broken barrel model when I shot at the barrel also and explosion to appear and if the player is too close to the barrel,the explosion to do damage to the player. Will I need scripting,or I can do this in RFEditPro?

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blutwurstchen
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Re: Explosive Barrels?

Post by blutwurstchen » Sat Jun 13, 2009 12:24 am

I thought the destroyable model entity would do this, but it only works with world models. Maybe you could use a material switch (with transparency) to create a destroyed look.

You could add some effects to the explosion to make it look like pieces of the barrel are flying off.

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metal_head
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Re: Explosive Barrels?

Post by metal_head » Thu Jun 18, 2009 3:08 pm

Yeah, for this I used a script, when the barrel exploades, it does damage to several attriutes in a certain radius, causing the other barrels arround it to explode too :)

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blutwurstchen
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Re: Explosive Barrels?

Post by blutwurstchen » Thu Jun 18, 2009 3:45 pm

That sounds great.

Did you script it so that the original pawn is replaced by a broken version, or does it completely disappear in the explosion?

Maybe you could upload a video clip and show us what it looks like.

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