
first - hard to make,because in the editor I can't see how the decal will look in the game.
second - it slows down the editor,I don't know about you guys,but on my computer,when I put lot's of entities and stuff,the editor gets slow.
Now,I tried making all this with a texture,replaced by a flipbook.All the images of the flipbook have resolution 256 x 256,I copied one of the base bitmaps into the TXL file,so that I'll be able to position and scale the texture without problems.Of course I have alphamaps too,but the problem is that when I compiled the level I expected the replacd texture to be transparent because of the flipbook's alphamaps,but it wasn't,it was animated,but not transparent...
Soooo....what's the easiest way to make animated holograms out of bitmaps?