Sliding all over the place!

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GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Sliding all over the place!

Post by GMer » Mon Oct 27, 2008 3:34 pm

Well... the title pretty much explains it. I add a static entity mesh with the collision check level on 2 (which is reccomended), and afterwards the player will occasionally slide for a few seconds before he stops, and still does that even when I delete the static mesh entity... could someone tell me what could be happening? (Is it a friction setting that is too low?)
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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