Sliding all over the place!
Sliding all over the place!
Well... the title pretty much explains it. I add a static entity mesh with the collision check level on 2 (which is reccomended), and afterwards the player will occasionally slide for a few seconds before he stops, and still does that even when I delete the static mesh entity... could someone tell me what could be happening? (Is it a friction setting that is too low?)
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56