Help- control over texture- example inside

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realityfactoryusr
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Help- control over texture- example inside

Post by realityfactoryusr » Thu Feb 12, 2009 1:12 am

Im not sure how to do this- I can apply a texture like this:

Image

But I cant make the texture map in this way:

Image

The texture ends up mapped wherever. Is it possible to UV map the bolt and control how the texture is mapped to the scene?

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paradoxnj
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Re: Help- control over texture- example inside

Post by paradoxnj » Thu Feb 12, 2009 4:05 pm

Moved...please post in the most appropriate forum.
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realityfactoryusr
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Re: Help- control over texture- example inside

Post by realityfactoryusr » Fri Feb 13, 2009 1:11 am

Im sorry where was the post moved to?

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paradoxnj
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Re: Help- control over texture- example inside

Post by paradoxnj » Fri Feb 13, 2009 4:10 pm

Modeler's Corner. It has to do with texturing for modelling. If you are referring to the world, then I will move it to World Editing forum.
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realityfactoryusr
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Re: Help- control over texture- example inside

Post by realityfactoryusr » Sat Feb 14, 2009 6:03 pm

Yes this has to do with world editing. I called it a bolt when its really supposed to be a pipe ending.

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paradoxnj
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Re: Help- control over texture- example inside

Post by paradoxnj » Sat Feb 14, 2009 7:55 pm

Moved to Level Design and Entity Usage.
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Allanon
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Re: Help- control over texture- example inside

Post by Allanon » Sat Feb 14, 2009 9:55 pm

To edit single textures on a brush you first select the brush you wish to edit then press page down and use the left and right arrow keys to select the brush face that you want to switch textures. Then just select the texture and it should change. You can also select textures by pressing page down and selecting the brush face from within the rendered view. If the textures are not changing then you will need to select Build->Rebuild BSP Tree and try again.

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