Alpha flipbook

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Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Alpha flipbook

Post by Danimita92 » Tue Mar 31, 2009 10:13 pm

Okay so I replaced a texture in my level with a flipbook with a set of bmps and the same amount of bmps for the alpha maps, they all load correctly, but... no sign of the transparencies. I can only see the normal bitmap.

Is it because it isn't possible to replace with bitmaps and transparencies, or am I doing something wrong? Because the log doesn't say anything about not finding the bitmaps

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: Alpha flipbook

Post by Allanon » Tue Mar 31, 2009 10:27 pm

If you are replacing a texture on a brush then you need to mark that brush face as transparent from within the editor.

Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Re: Alpha flipbook

Post by Danimita92 » Tue Mar 31, 2009 10:49 pm

I already had it marked

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: Alpha flipbook

Post by Allanon » Tue Mar 31, 2009 11:43 pm

Read my replies to this post for more info on how I got alphas to work with a flipbook.

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