Lighting issue

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darksmaster923
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Lighting issue

Post by darksmaster923 » Mon Aug 10, 2009 5:18 am

http://img197.imageshack.us/img197/3084 ... 000ozn.png

I think that speaks for itself. Any way to smooth out those shadows?
Herp derp.

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QuestOfDreams
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Re: Lighting issue

Post by QuestOfDreams » Mon Aug 10, 2009 11:04 am

No, you can't smooth the lighting on world geometry.

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metal_head
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Re: Lighting issue

Post by metal_head » Tue Aug 11, 2009 9:15 pm

Lol, I've never had such problem with my game and I've been using nem's terrain generator a lot! Pretty strange...program did you use to make the terrain?

Jay
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Re: Lighting issue

Post by Jay » Tue Aug 11, 2009 10:20 pm

If you wanted to REALLY smooth it, you would have to use polycounts which RF can't handle. You would get really sharp shadows, though, i think. Also those polycounts would a) make the level impossible to edit and b) take forever to compile.

I guess you're using a SunLight entity that does not go directly to the floor (not 90 degrees)? Generally this is a bad idea, because as you have seen, RF doesn't smooth the lighting. A thing you can try, however, is use of RadiosityLighting. Bounce count is not so important(3-10 is normally good), important is that reflectivity scale is <=0.5, or you will have red terrain. And use 'Extra Samples'.

If this doesn't work out, use a SunLight that goes directly to the floor. You can still have shadows of houses / etc on the terrain with that.

OR you use a mesh for the terrain and bake the lighting into the textures.
Everyone can see the difficult, but only the wise can see the simple.
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