Rotating the camera...

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GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Rotating the camera...

Post by GMer » Mon Aug 09, 2010 1:54 am

I am trying to figure out how to get a camera to orbit an object, I've tried making a bone armature and attaching the camera to that, but it didn't work. Would I have to script this, and if so, could someone point me in the right direction (I've had a sabbatical from RF unfortunately)
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Rotating the camera...

Post by Veleran » Mon Aug 09, 2010 5:57 pm

Maybe someone will comment something in the scripting section.
I wanted myself to position a pawn to the player with a fixed camera on it and use faceplayer while moving around,or
use ChangeYaw or ChangePitch (one of the two that is for horizontal rotation)
to the end of a match between an opponent-could also be a boss fight.
Someone else will know better what commands to use.

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Rotating the camera...

Post by Juutis » Tue Aug 10, 2010 3:31 pm

Making the camera look at an entity:
viewtopic.php?f=8&t=4398
Pain is only psychological.

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