RfEditPro Texture problem

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DiViNiTY
Posts: 10
Joined: Mon Oct 02, 2006 6:12 pm
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RfEditPro Texture problem

Post by DiViNiTY » Tue Aug 10, 2010 3:27 pm

Hi,

i have a Problem with RFEditPro's Texture Browser. My custom Textures are displayed very poor in the Texture Browser.
In rfpack.txl there are some Textures shown normal and some bad. The Texture set default.txl is displayed normal.
I converted my Textures with "Texture Image converter".
What can i do to make my custom Textures displayed as normal?

And a Bug:
In OpenGL mode it seems that Bump Mapping does not work.

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