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RfEditPro Texture problem

Posted: Tue Aug 10, 2010 3:27 pm
by DiViNiTY
Hi,

i have a Problem with RFEditPro's Texture Browser. My custom Textures are displayed very poor in the Texture Browser.
In rfpack.txl there are some Textures shown normal and some bad. The Texture set default.txl is displayed normal.
I converted my Textures with "Texture Image converter".
What can i do to make my custom Textures displayed as normal?

And a Bug:
In OpenGL mode it seems that Bump Mapping does not work.