Cutscene in rftechv1.3DT crashes RF demo **SOLVED**

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Humpty
Posts: 62
Joined: Mon Oct 18, 2010 2:54 pm
Location: Australia

Cutscene in rftechv1.3DT crashes RF demo **SOLVED**

Post by Humpty » Fri Oct 22, 2010 12:10 pm

G'day Guys,

Am looking at the demo "rftechv1.3DT" (seems good for learning) but RF crashes when it gets to the cut-scene section.

I've googled and searched the forum but nothing seems to point to the issue.

The avi is the one that comes with RF "rfsplash.avi"

The log file named "RealityFactory.log" ends with these lines:
------------------
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
------------------

any assistance anyone can offer? I don't care about the cut scene right now and will see if i can avoid it so that i can continue the level. Having only just found that RF can do this i will want to do it in a later point. I did read some info but presume that the texture / brush is the right size for the avi and presume that the avi is in all the right formats and not 8 bit.

Thanks in adance
----------EDIT:------------
The resolution can be found in this post: viewtopic.php?f=6&t=4832&p=37633#p37633
Last edited by Humpty on Tue Nov 23, 2010 12:38 pm, edited 1 time in total.
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

Jay
RF Dev Team
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Jay » Sun Oct 24, 2010 2:31 pm

Do other levels also crash?

Btw, welcome to the forums! :)

Moved to level design.
Everyone can see the difficult, but only the wise can see the simple.
-----

Humpty
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Joined: Mon Oct 18, 2010 2:54 pm
Location: Australia

Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Mon Oct 25, 2010 3:47 am

Nope,

The only crashes I've had from my PC and the install and levels I've made were due to my own errors.

There is something about that cut scene. I've not tried to create a cut scene yet as I have no need as at yet.

I did remove a few items from the level in the cutscene room, (I believe I deleted the cutscene) and there were NO issues with the rest of the levels.

Side note: That is an AWESOME level for referencing smaller things that can be done. I will refer to it on many occasions, I am sure.
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

Jay
RF Dev Team
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Location: Germany

Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Jay » Mon Oct 25, 2010 11:57 pm

Then there must be some error in the level. I haven't worked with RF for a long time and i haven't looked at this particular level... maybe once i have time - university is keeping me busy most of the time. Might be fun to figure out what is wrong with the level.
Everyone can see the difficult, but only the wise can see the simple.
-----

Humpty
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Joined: Mon Oct 18, 2010 2:54 pm
Location: Australia

Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Tue Oct 26, 2010 3:09 am

It would be great if you did, but no rush. It is NOT something i need right now. It's just one of those things that makes me wonder, (like where does the light go when it goes out).

The answer is not important and I have worked around it.

Appreciate your time and your time in the future.
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

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QuestOfDreams
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by QuestOfDreams » Wed Oct 27, 2010 10:10 am

Are you using the latest version (RF 0.76.1)? Please, always post the complete log file.

Humpty
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Joined: Mon Oct 18, 2010 2:54 pm
Location: Australia

Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Wed Oct 27, 2010 4:23 pm

Sorry. Under the RF log I have also pasted the windows XP generated error file. If the name of that file is relevent it was called: "d3af_appcompat.txt"
There were 3 more files in RF directory I have not included but have made backups if you wanted them:
"D3DCache.Log"
"D3DDrv.Log"
"pdoa.bin"

-------------RF LOG---------------------------

Code: Select all

Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75A          ---
--- For more Information, visit:   ---
---    www.realityfactory.info.ms  ---
--------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

*INFO* VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing G3d Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop




----------- WINDOWS GENERATED LOG---------------------

Code: Select all

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="realityfactory.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="D3D7xDrv.dll" SIZE="135168" CHECKSUM="0x5610B3EE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="01/04/2006 16:02:50" UPTO_LINK_DATE="01/04/2006 16:02:50" />
    <MATCHING_FILE NAME="D3DDrv.dll" SIZE="122880" CHECKSUM="0x2FEA0360" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/10/2005 20:21:53" UPTO_LINK_DATE="03/10/2005 20:21:53" />
    <MATCHING_FILE NAME="decrypt.dll" SIZE="36864" CHECKSUM="0xF82B9396" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="DeCrypt DLL" COMPANY_NAME="" PRODUCT_NAME="DeCrypt Dynamic Link Library" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="DeCrypt.DLL" INTERNAL_NAME="DeCrypt" LEGAL_COPYRIGHT="Copyright (C) 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="11/05/2001 02:40:29" UPTO_LINK_DATE="11/05/2001 02:40:29" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="freeimage.dll" SIZE="761856" CHECKSUM="0x23AFA380" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/08/2004 21:45:44" UPTO_LINK_DATE="07/08/2004 21:45:44" />
    <MATCHING_FILE NAME="ogg.dll" SIZE="49152" CHECKSUM="0x72B46098" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/19/2002 11:34:39" UPTO_LINK_DATE="07/19/2002 11:34:39" />
    <MATCHING_FILE NAME="OglDrv.dll" SIZE="81920" CHECKSUM="0xB305567F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/10/2005 19:27:02" UPTO_LINK_DATE="03/10/2005 19:27:02" />
    <MATCHING_FILE NAME="RealityFactory.exe" SIZE="1961984" CHECKSUM="0x855102D8" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="RealityFactory" COMPANY_NAME="none" PRODUCT_NAME="none RealityFactory" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="RealityFactory.exe" INTERNAL_NAME="RealityFactory" LEGAL_COPYRIGHT="Copyright © 2003" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="08/11/2006 16:00:10" UPTO_LINK_DATE="08/11/2006 16:00:10" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="rfConfig.exe" SIZE="110592" CHECKSUM="0x2F37F854" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="rfConfig MFC Application" COMPANY_NAME="" PRODUCT_NAME="rfConfig Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="rfConfig.EXE" INTERNAL_NAME="rfConfig" LEGAL_COPYRIGHT="Copyright (C) 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/30/2003 18:01:30" UPTO_LINK_DATE="03/30/2003 18:01:30" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="unins000.exe" SIZE="667914" CHECKSUM="0x2D45C922" BIN_FILE_VERSION="51.42.0.0" BIN_PRODUCT_VERSION="51.42.0.0" PRODUCT_VERSION="" FILE_DESCRIPTION="Setup/Uninstall" COMPANY_NAME="" PRODUCT_NAME="Inno Setup" FILE_VERSION="51.42.0.0" ORIGINAL_FILENAME="" INTERNAL_NAME="" LEGAL_COPYRIGHT="Copyright (C) 1997-2005 Jordan Russell. Portions Copyright (C) 2000-2005 Martijn Laan." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="51.42.0.0" UPTO_BIN_PRODUCT_VERSION="51.42.0.0" LINK_DATE="06/19/1992 22:22:17" UPTO_LINK_DATE="06/19/1992 22:22:17" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="VideoSetup.exe" SIZE="712704" CHECKSUM="0xCA129E53" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="VideoSetup MFC Application" COMPANY_NAME="" PRODUCT_NAME="VideoSetup Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="VideoSetup.EXE" INTERNAL_NAME="VideoSetup" LEGAL_COPYRIGHT="Copyright (C) 2003" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="07/14/2006 09:52:12" UPTO_LINK_DATE="07/14/2006 09:52:12" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="vorbis.dll" SIZE="974848" CHECKSUM="0xF45B30AF" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/19/2002 11:34:55" UPTO_LINK_DATE="07/19/2002 11:34:55" />
    <MATCHING_FILE NAME="vorbisfile.dll" SIZE="28672" CHECKSUM="0x35756996" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/19/2002 11:35:16" UPTO_LINK_DATE="07/19/2002 11:35:16" />
    <MATCHING_FILE NAME="WireDrv.dll" SIZE="122880" CHECKSUM="0x6D745277" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/10/2005 20:27:41" UPTO_LINK_DATE="03/10/2005 20:27:41" />
    <MATCHING_FILE NAME="tools\ActBuild.exe" SIZE="495616" CHECKSUM="0xD55ECFA1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/17/1999 08:42:40" UPTO_LINK_DATE="11/17/1999 08:42:40" />
    <MATCHING_FILE NAME="tools\ActorDecompile.exe" SIZE="712704" CHECKSUM="0xB04C8B59" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="05/21/2004 00:58:24" UPTO_LINK_DATE="05/21/2004 00:58:24" />
    <MATCHING_FILE NAME="tools\ActView.exe" SIZE="802816" CHECKSUM="0xCB188532" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/06/2004 16:01:35" UPTO_LINK_DATE="08/06/2004 16:01:35" />
    <MATCHING_FILE NAME="tools\AlphaCreate.exe" SIZE="217088" CHECKSUM="0x87A8E3CA" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="AlphaCreate MFC Application" COMPANY_NAME="" PRODUCT_NAME="AlphaCreate Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="AlphaCreate.EXE" INTERNAL_NAME="AlphaCreate" LEGAL_COPYRIGHT="Copyright (C) 2003" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="04/20/2003 19:47:55" UPTO_LINK_DATE="04/20/2003 19:47:55" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="tools\AStudio.exe" SIZE="966656" CHECKSUM="0x939289B4" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="Genesis3D Actor Studio" COMPANY_NAME="" PRODUCT_NAME="Actor Studio" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="AStudio.EXE" INTERNAL_NAME="AStudio" LEGAL_COPYRIGHT="Copyright © 1999, WildTangent, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/08/2004 23:10:34" UPTO_LINK_DATE="03/08/2004 23:10:34" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="tools\Config.exe" SIZE="114688" CHECKSUM="0x3731C008" BIN_FILE_VERSION="2.5.2.0" BIN_PRODUCT_VERSION="2.5.2.0" PRODUCT_VERSION="2.52" FILE_DESCRIPTION="Traybar Configurator" COMPANY_NAME="Nimation." PRODUCT_NAME="Traybar Configurator" FILE_VERSION="2.52" ORIGINAL_FILENAME="Config.exe" INTERNAL_NAME="Traybar" LEGAL_COPYRIGHT="Copyright (C) 1999-2004 Nimation" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.5.2.0" UPTO_BIN_PRODUCT_VERSION="2.5.2.0" LINK_DATE="03/23/2004 17:53:49" UPTO_LINK_DATE="03/23/2004 17:53:49" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="tools\ConvTo061.exe" SIZE="212992" CHECKSUM="0x60AD3EE2" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="ConvTo061 MFC Application" COMPANY_NAME="" PRODUCT_NAME="ConvTo061 Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="ConvTo061.EXE" INTERNAL_NAME="ConvTo061" LEGAL_COPYRIGHT="Copyright (C) 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="12/09/2001 22:54:57" UPTO_LINK_DATE="12/09/2001 22:54:57" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="tools\CtxMenu.dll" SIZE="24064" CHECKSUM="0x4A962271" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="2.52" FILE_DESCRIPTION="TraybarCtxMenu DLL" COMPANY_NAME="Smaller Animals software / Nimation" PRODUCT_NAME="Traybar CtxMenu Dynamic Link Library" FILE_VERSION="2.52" ORIGINAL_FILENAME="TraybarCtxMenu.DLL" INTERNAL_NAME="TraybarCtxMenu" LEGAL_COPYRIGHT="Copyright (C) 2004" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/19/2004 13:06:33" UPTO_LINK_DATE="03/19/2004 13:06:33" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="tools\D3D7xDrv.dll" SIZE="143360" CHECKSUM="0x79818771" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/30/2004 07:59:56" UPTO_LINK_DATE="08/30/2004 07:59:56" />
    <MATCHING_FILE NAME="tools\D3DDrv.dll" SIZE="122880" CHECKSUM="0x3C604CB3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/06/2003 04:14:44" UPTO_LINK_DATE="03/06/2003 04:14:44" />
    <MATCHING_FILE NAME="tools\DXCapsViewer.exe" SIZE="87824" CHECKSUM="0x324FA691" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1B96F" LINKER_VERSION="0x50000" LINK_DATE="09/08/1999 23:47:21" UPTO_LINK_DATE="09/08/1999 23:47:21" />
    <MATCHING_FILE NAME="tools\FreeImage.dll" SIZE="667648" CHECKSUM="0x8D7F4C96" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="05/21/2002 19:32:57" UPTO_LINK_DATE="05/21/2002 19:32:57" />
    <MATCHING_FILE NAME="tools\GameBuilder.exe" SIZE="323584" CHECKSUM="0x78FF7FB9" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="GameBuilder MFC Application" COMPANY_NAME="" PRODUCT_NAME="GameBuilder Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="GameBuilder.EXE" INTERNAL_NAME="GameBuilder" LEGAL_COPYRIGHT="Copyright (C) 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="09/11/2003 02:06:34" UPTO_LINK_DATE="09/11/2003 02:06:34" VER_LANGUAGE="English (United States) [0x409]" />
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by QuestOfDreams » Fri Oct 29, 2010 12:39 pm

Is there a special reason why you are using this old version of RF? I recommend updating to 0.76.1. That one includes a fix related to audio playback which might have to do with your problem.

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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Fri Oct 29, 2010 1:08 pm

Sorry I did mean to mention that I have since the last post DL the newer version and some patch for it. I've not yet installed it.

The reason for the old version is that wherever I DL it from is all it had, and or it stated it was stable (can't really recal, just intended to dick around with it, didn't intend to follow it or work on it as much as I am.)

After I have installed and patched the newer version I intended to test that out and then post back (it may be a few days yet).
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Fri Nov 19, 2010 2:39 pm

Alright, Finally I have installed the lastet verstion and updates / patchs.

I have reloaded the level to find the 2 strangest things:
1) The Player can't jump
2) The player cannot get out of the ladder in the first 2 sections of water.( I just moved the start position to get around this.

Anyways the initial issue is still at play. The cut scene crashes. Any info / logs you want now that I have the new version? Does anyone else experience this issue?
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by QuestOfDreams » Sat Nov 20, 2010 2:47 pm

It's possible that the codec that is required to play back the video is not installed on your machine and that's the reason of the crash. If I remember correctly the video in question was encoded using the cvid (CinePak) codec.

ad 1) The player definitly can jump. It's possible that the default key for jumping is set differently in this version. Just look it up in the game menu.
ad 2) You're right, the combination of water and ladder is a bit dodgy at the moment. I will look into it when I find the time.

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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Sun Nov 21, 2010 12:13 pm

Jumping: Yep key assign. (first time I pressed space to jump into the water. It was good timing because without pressing it the man jumps into the water :D

Ladder: Managed it. (now that I can jump)

Video: the file rfsplash.avi plays fine in WMP. This is the file used for the cut scene.

New one: I can't pickup the health just after the water. I can stand on it though :D
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by QuestOfDreams » Sun Nov 21, 2010 5:50 pm

Hmm, strange thing. :? Can you set the detailed logging option in RealityFactory.ini to true and then check if the RealityFactory.log file gives any additional information after a crash?

Regarding the health attribute, it's working as it's supposed to. The reason you can't pick it up is that you start with your health attribute at the maximum level (100%).

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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by Humpty » Mon Nov 22, 2010 1:56 am

Health: I would have expected to still get past it (as in it not be a barrier) ..eg. pick it up but have no effect or walk through it. (but that is not relevent)

Log "RealityFactory.log":
(I paste the WHOLE log not just the end, on the off chance that something else tells you what the issue is.)

Code: Select all

Searching for fullscreen driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76.1.0                ---
--- Build Date: Jul 29 2009, Time: 17:55:22 ---
--- For more Information, visit:            ---
---    www.realityfactory.info              ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
[INFO] Opened file install\camera.ini
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
[INFO] Opened file install\menu.ini
[INFO] Opened file media\bitmaps\menu\mainbackground.jpg
[INFO] Opened file media\bitmaps\menu\ButtonsMain.bmp
[INFO] Opened file media\bitmaps\menu\a_ButtonsMain.bmp
[INFO] Opened file media\bitmaps\menu\Buttons1.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons1.bmp
[INFO] Opened file media\bitmaps\menu\Buttons2.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons2.bmp
[INFO] Opened file media\bitmaps\menu\Buttons3.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons3.bmp
[INFO] Opened file media\bitmaps\menu\credit.bmp
[INFO] Opened file media\bitmaps\menu\a_credit.bmp
[INFO] Opened file media\bitmaps\menu\images1.bmp
[INFO] Opened file media\bitmaps\menu\a_images1.bmp
[INFO] Opened file media\bitmaps\menu\remap.bmp
[INFO] Opened file media\bitmaps\menu\a_remap.bmp
[INFO] Opened file media\bitmaps\menu\titles.jpg
[INFO] Opened file media\bitmaps\menu\a_titles.jpg
[INFO] Opened file media\bitmaps\menu\cursor.bmp
[INFO] Opened file media\bitmaps\menu\a_cursor.bmp
[INFO] Opened file media\bitmaps\menu\crosshair.bmp
[INFO] Opened file media\bitmaps\menu\a_crosshair.bmp
[INFO] Opened file media\bitmaps\menu\crosshair.bmp
[INFO] Opened file media\bitmaps\menu\a_crosshair.bmp
[INFO] Opened file media\bitmaps\fonts\Dance16.bmp
[INFO] Opened file media\bitmaps\fonts\a_Dance16.bmp
[INFO] Opened file media\bitmaps\fonts\Dance16.dat
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10bex.bmp
[INFO] Opened file media\bitmaps\fonts\a_MicrosoftSansSerif10bex.bmp
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10bex.dat
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10w.bmp
[INFO] Opened file media\bitmaps\fonts\a_MicrosoftSansSerif10w.bmp
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10w.dat
[INFO] Opened file media\bitmaps\fonts\Verdana14w.bmp
[INFO] Opened file media\bitmaps\fonts\a_Verdana14w.bmp
[INFO] Opened file media\bitmaps\fonts\Verdana14w.dat
[INFO] Opened file media\bitmaps\fonts\Verdana14b.bmp
[INFO] Opened file media\bitmaps\fonts\a_Verdana14b.bmp
[INFO] Opened file media\bitmaps\fonts\Verdana14b.dat
[INFO] Opened file media\bitmaps\fonts\Adventure26.bmp
[INFO] Opened file media\bitmaps\fonts\a_Adventure26.bmp
[INFO] Opened file media\bitmaps\fonts\Adventure26.dat
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Loaded media\audio\menu\AKnightsPromotion.wav
[INFO] Opened file media\bitmaps\empty.bmp
Loading Character.ini...
[INFO] Opened file install\character.ini
[INFO] Opened file media\bitmaps\virgil076.bmp
[INFO] Opened file media\bitmaps\virgil.bmp
[INFO] Opened file media\bitmaps\virgil_red.bmp
Initializing Menu
[INFO] Opened file install\control.ini
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing Genesis3D Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
[INFO] Opened file media\bitmaps\menu\loading.bmp
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
[INFO] Opened file install\camera.ini
[INFO] Opened file media\levels\rftechv1.bsp
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
[INFO] Opened file install\material.ini
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
[INFO] Opened file install\playersetup.ini
[INFO] Opened file media\audio\die1.wav
[INFO] Opened file media\audio\injury1.wav
[INFO] Opened file media\audio\injury.wav
Loading Player Avatar...
[INFO] Opened file media\actors\virgil.act
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
[INFO] Opened file install\environment.ini
[INFO] Opened file media\audio\footsteps\footstep.wav
[INFO] Opened file media\audio\footsteps\w1.wav
[INFO] Opened file media\audio\footsteps\w2.wav
[INFO] Opened file media\audio\footsteps\w3.wav
[INFO] Opened file media\audio\footsteps\m1.wav
[INFO] Opened file media\audio\footsteps\m2.wav
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
[INFO] Opened file install\player.ini
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
[INFO] Opened file media\audio\flames.wav
Initializing Particle Effects Manager Subsystem...
[INFO] Opened file media\bitmaps\flame03.bmp
[INFO] Opened file media\bitmaps\a_flame.bmp
[INFO] Opened file media\bitmaps\g_bubble.bmp
[INFO] Opened file media\bitmaps\a_bubble.bmp
Initializing Static Entity Props Subsystem...
[INFO] Opened file media\actors\props\screen.act
[INFO] Opened file media\actors\dancer.act
[INFO] Opened file media\actors\props\rflogo.act
[INFO] Opened file media\actors\props\ladder02.act
Initializing Static Mesh Subsystem...
[INFO] Opened file media\actors\props\cratea2.act
[INFO] Opened file media\actors\props\cratea2_LOD1.act
[INFO] Set Light for StaticMesh1
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
[INFO] Opened file media\video\Title.gif
Initializing Corona Manager Subsystem...
[INFO] Opened file media\bitmaps\corona.bmp
[INFO] Opened file media\bitmaps\a_corona.bmp
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
[INFO] Opened file media\bitmaps\Bolt.bmp
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
[INFO] Opened file media\bitmaps\rain.bmp
[INFO] Opened file media\bitmaps\a_rain.bmp
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
[INFO] Opened file media\actors\Gib\concrete\con0.act
[INFO] Opened file media\actors\Gib\concrete\con1.act
[INFO] Opened file media\actors\Gib\concrete\con2.act
[INFO] Opened file media\actors\Gib\concrete\con3.act
[INFO] Opened file media\actors\Gib\concrete\con4.act
[INFO] Opened file media\actors\Gib\concrete\con5.act
[INFO] Opened file media\actors\Gib\concrete\con6.act
[INFO] Opened file media\actors\Gib\concrete\con7.act
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
[INFO] Opened file media\bitmaps\corona.bmp
Initializing Pawn Manager Subsystem...
[INFO] Opened file install\conversation.txt
[INFO] Opened file install\pawn.ini
[INFO] Opened file media\bitmaps\conversation\conva4.bmp
[INFO] Opened file media\bitmaps\conversation\a_conva4.bmp
[INFO] Opened file media\bitmaps\conversation\conva4.bmp
[INFO] Opened file media\bitmaps\conversation\a_conva4.bmp
[INFO] Opened file media\bitmaps\conversation\menuconv.bmp
[INFO] Opened file media\bitmaps\conversation\a_menuconv.bmp
[INFO] Opened file media\video\menu\arrow.gif
[INFO] Opened file .\scripts\robot1.s
[INFO] Opened file media\actors\robot.act
[INFO] Opened file .\scripts\robot1.s
[INFO] Opened file .\scripts\accessory.s
[INFO] Opened file media\actors\Attributes\jacket.act
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
[WARNING] File .\CTriggers.cpp - Line 45: 'forbidden' Missing Model
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
[INFO] Opened file install\message.txt
[INFO] Opened file install\message.ini
[INFO] Opened file media\bitmaps\message.bmp
[INFO] Opened file media\bitmaps\a_message.bmp
Initializing Effect Manager Subsystem...
[INFO] Opened file install\effect.ini
[INFO] Opened file media\bitmaps\Explode\explo1\explo0.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo0.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo1.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo1.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo2.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo2.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo3.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo3.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo4.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo4.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo5.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo5.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo6.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo6.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo7.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo7.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo8.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo8.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo9.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo9.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo10.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo10.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo11.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo11.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo12.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo12.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo13.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo13.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo14.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo14.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo15.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo15.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo16.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo16.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo17.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo17.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo18.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo18.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo19.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo19.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo20.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo20.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo21.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo21.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo22.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo22.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo23.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo23.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo24.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo24.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo25.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo25.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo26.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo26.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo27.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo27.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo28.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo28.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo29.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo29.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo30.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo30.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo31.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo31.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo32.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo32.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo33.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo33.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo34.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo34.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo35.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo35.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo36.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo36.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo37.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo37.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo38.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo38.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo39.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo39.bmp
[INFO] Opened file media\audio\explode\explode4.wav
[INFO] Opened file media\audio\Weapon\casing.wav
[INFO] Opened file media\bitmaps\Explode\Smoke\smk0.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk0.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk1.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk1.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk2.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk2.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk3.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk3.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk4.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk4.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\muzzle0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\a_muzzle0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\muzzle1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\a_muzzle1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash2.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash2.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash3.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash3.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash4.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash4.bmp
[INFO] Opened file media\actors\Gib\barrel\barrel0.act
[INFO] Opened file media\actors\Gib\barrel\barrel1.act
[INFO] Opened file media\actors\Gib\barrel\barrel2.act
[INFO] Opened file media\actors\Gib\barrel\barrel3.act
[INFO] Opened file media\actors\Gib\barrel\barrel4.act
[INFO] Opened file media\actors\Gib\barrel\barrel5.act
[INFO] Opened file media\actors\Gib\human\humanflesh0.act
[INFO] Opened file media\actors\Gib\human\humanflesh1.act
[INFO] Opened file media\actors\Gib\human\humanflesh2.act
[INFO] Opened file media\actors\Projectile\rifleshell0.act
Initializing Weapon Manager Subsystem...
[INFO] Opened file install\weapon.ini
[INFO] Opened file media\actors\projectile\w_GLround.act
[INFO] Opened file media\audio\weapon\move2.wav
[INFO] Opened file media\actors\projectile\w_bullet.act
[INFO] Opened file media\audio\impact\ricochet\1.wav
[INFO] Opened file media\actors\Projectile\shotgunshell.act
[INFO] Opened file media\actors\Projectile\rifleshell.act
[INFO] Opened file media\actors\Projectile\w_bullet.act
[INFO] Opened file media\actors\projectile\disk.act
[INFO] Opened file media\audio\impact\explosion\big2a.wav
[INFO] Opened file media\audio\weapon\deagle.wav
[INFO] Opened file media\audio\weapon\click.wav
[INFO] Opened file media\audio\weapon\generic_reload.wav
[INFO] Opened file media\actors\Weapon\v_c8.act
[INFO] Opened file media\actors\Weapon\v_c8.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_c8.act
[INFO] Opened file media\audio\Weapon\m203_launch.wav
[INFO] Opened file media\audio\Weapon\m203_load.wav
[INFO] Opened file media\actors\Weapon\v_scattergun.act
[INFO] Opened file media\actors\Weapon\v_scattergun.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_scattergun.act
[INFO] Opened file media\audio\weapon\diskfire1.wav
[INFO] Opened file media\actors\Weapon\v_disklauncher.act
[INFO] Opened file media\actors\Weapon\v_disklauncher.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_disklauncher.act
[INFO] Opened file media\audio\Weapon\car.wav
[INFO] Opened file media\audio\Weapon\dryfire_rifle.wav
[INFO] Opened file media\audio\Weapon\rifle_reload.wav
[INFO] Opened file media\actors\Weapon\v_sniper.act
[INFO] Opened file media\actors\Weapon\v_sniper.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_sniper.act
[INFO] Opened file media\audio\Weapon\hmg.wav
[INFO] Opened file media\actors\Weapon\v_minigun.act
[INFO] Opened file media\actors\Weapon\v_minigun.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_minigun.act
[INFO] Opened file media\audio\Weapon\spas12.wav
[INFO] Opened file media\audio\Weapon\spas12_insertshell.wav
[INFO] Opened file media\audio\Weapon\spas12_pump.wav
[INFO] Opened file media\actors\Weapon\v_scrub.act
[INFO] Opened file media\actors\Weapon\v_scrub.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_scrub.act
[INFO] Opened file media\audio\Weapon\fire2.wav
[INFO] Opened file media\audio\Weapon\fireend2.wav
[INFO] Opened file media\audio\Weapon\fanstop.wav
[INFO] Opened file media\actors\Weapon\v_sprayer.act
[INFO] Opened file media\actors\Weapon\v_sprayer.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_sprayer.act
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
[INFO] Opened file media\bitmaps\flip0.bmp
[INFO] Opened file media\bitmaps\flip1.bmp
[INFO] Opened file media\bitmaps\flip2.bmp
[INFO] Opened file media\bitmaps\flip3.bmp
[INFO] Opened file media\bitmaps\flip4.bmp
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
[INFO] Opened file media\bitmaps\citytree.bmp
[INFO] Opened file media\bitmaps\a_citytree.bmp
[INFO] Opened file media\actors\props\citytree1.act
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
[INFO] Opened file media\actors\Attributes\medkit.act
Initializing Explosion Manager Subsystem...
[INFO] Opened file install\explosion.ini
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
[INFO] Opened file install\Inventory.ini
[INFO] Opened file media\bitmaps\inventory\invbackground.bmp
[INFO] Opened file media\bitmaps\inventory\a_invbackground.bmp
[INFO] Opened file media\bitmaps\inventory\high.bmp
[INFO] Opened file media\bitmaps\inventory\a_high.bmp
[INFO] Opened file media\bitmaps\inventory\arrowr.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowrhl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowlhl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\bitmaps\inventory\items.bmp
[INFO] Opened file media\bitmaps\inventory\a_items.bmp
Initializing Liquid Subsystem...
[INFO] Opened file media\bitmaps\water.bmp
[INFO] Opened file media\bitmaps\a_water.bmp
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
[INFO] Opened file install\armour.ini
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
[INFO] Opened file install\hud.ini
[INFO] Opened file media\bitmaps\hud\hud_compass.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_compass.bmp
[INFO] Opened file media\bitmaps\hud\hud_compassfrm.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_compassfrm.bmp
[INFO] Opened file media\bitmaps\hud\indicator_green.bmp
[INFO] Opened file media\bitmaps\hud\a_indicator.bmp
[INFO] Opened file media\bitmaps\hud\indicator_red.bmp
[INFO] Opened file media\bitmaps\hud\a_indicator.bmp
[INFO] Opened file media\bitmaps\hud\hud_radar.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_radar.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_healthi.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_health.bmp
[INFO] Opened file media\bitmaps\hud\ButtonBackground.bmp
[INFO] Opened file media\bitmaps\hud\button1.bmp
[INFO] Opened file media\bitmaps\hud\button2.bmp
[INFO] Opened file media\bitmaps\hud\button3.bmp
[INFO] Opened file media\bitmaps\hud\button4.bmp
[INFO] Opened file media\bitmaps\hud\arrow.bmp
[INFO] Opened file media\bitmaps\hud\a_arrow.bmp
CRFMenu::GameLevel() - Entering Inner Game Loop
[INFO] Loaded rfsplash.avi
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

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QuestOfDreams
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Re: Cutscene in rftechv1.3DT crashes RF demo

Post by QuestOfDreams » Mon Nov 22, 2010 2:19 pm

Unfortunately, it just tells me that the video has been opened for reading fine but not why or where exactly it is crashing.
If you don't mind you could try the attached exe file. It probably won't fix the crash but should output more information to the log file.
Attachments
RealityFactory-0.76.1.1.zip
more logging for video playback
(876.13 KiB) Downloaded 56 times

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