I am in need of a solution for a choice when player dies. A choice to either exit the game completely or restart the current level. The esc key currently restarts the level.
1. Is a separate menu for each level possible?
2. Has anyone successfully made a scripted menu?
3. Possible to show hide menu with script commands?
4. Script command to restart or close level?
Player Death
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: Player Death
<EDIT>
Surely there must be some way to end the game without restarting the level with escape key, then use escape key again to access the menu???????
Surely there must be some way to end the game without restarting the level with escape key, then use escape key again to access the menu???????
Re: Player Death
Excerpt from e-book. You might want to read page 177 in the e-book. Explains how the menu system works.RF Menu Structure
All of the RF menu screens are predefined in the
code. This means that RF always starts with a Main Menu,
that branches off into specific sub-menus. New sub-menus
can not be defined without editing the source code, but not all
the sub-menus need to be defined in the menu.ini file. On the
next page, is a diagram which details the structure of the RF
menu. Each button made available in the Main Menu, will
allow access to the sub-menu, that the button is associated
with. Buttons in these sub-menus, then allow access to further
sub-menus.
Many Bothans died to bring you this signature....
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: Player Death
I have read the e-book and manual. And as always I check those as well as search the forum before asking a question.
I have been away from rf for some time, and I guess I was hoping that someone had found a work around during my absence. I also remembered someone was working on a scripted menu a while back but could find no reference to anyone accomplishing this.
I have been away from rf for some time, and I guess I was hoping that someone had found a work around during my absence. I also remembered someone was working on a scripted menu a while back but could find no reference to anyone accomplishing this.
Re: Player Death
Maybe a conversation script could be used.