My d3d24.ini:
Code: Select all
[D3D24]
Bpp=16
ZBufferD=16
BBufferCount=1
CompressTextures=1
FSAntiAliasing=0
ExtraTextures=1
NoVsync=1
Async=1
DoNotWait=0
My D3DDRV.Log:
Code: Select all
=================================================================
D3DDrv 16 Bit v100.3
Build Date: May 24 2008, Time: 12:45:47
=================================================================
Current Time: 19:57:44
Current Date: 11-20-2010
** D3D Driver Initializing **
--- D3DMain_CreateDDFromName ---
Name: 6 Bit
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
--- D3DMain_GetTextureMemory ---
Ram free: 298100992
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 1280, H: 800, Bpp: 16, FullScreen: YES
--- D3DMain_PickDevice ---
--- D3DMain_CreateBuffers ---
--- D3DMain_CreateZBuffer ---
--- D3DMain_CreateDevice ---
Vender ID = 4153
Device ID = 25425
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
--- D3DMain_SetRenderState ---
--- D3DMain_GetTextureMemory ---
Ram free: 295528672
** Initialization was successful **
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
--- D3DMain_ShutdownD3D ---
Shutdown was successful...
Note: I also added that zip file with all three textures of mine. I made them JPG to make filesize smaller
Thank you,
Sander.