Two questions...

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Gamemaker
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Two questions...

Post by Gamemaker » Sat Dec 25, 2010 8:06 pm

1. Is it possible to make a Pawn full bright?
In Pawn.ini, Ambient and Fillcolor are both 255 255 255, but RF still calculates the lighting and stuff... why?

2. Countdown timer... Is it possible to view the timer on screen? I checked from docs for countdowntimer entity, but didn't get it.


Thanks.

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GMer
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Re: Two questions...

Post by GMer » Sun Dec 26, 2010 1:12 am

For a countdown timer, you would need to create a variable for the player, have a pawn alter the variable, and use the hud.ini to draw the variable. :D
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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Gamemaker
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Re: Two questions...

Post by Gamemaker » Sun Dec 26, 2010 1:35 am

Hey, thanks but, WHAT!?... Player a variable. WTF? :D

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GMer
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Re: Two questions...

Post by GMer » Sun Dec 26, 2010 2:12 am

Lolomgwtfdiaryqueenlolomgbbtheq, Lolomgwtfdiaryqueenlolomgbbtheq (I can say that in one breath)

Set up the variable much like the health is set up in the "player.ini" file and the "hud.ini" file, and have a pawn make the variable decrease by one every second.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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QuestOfDreams
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Re: Two questions...

Post by QuestOfDreams » Mon Dec 27, 2010 10:37 am

Gamemaker wrote:1. Is it possible to make a Pawn full bright?
In Pawn.ini, Ambient and Fillcolor are both 255 255 255, but RF still calculates the lighting and stuff... why?
You have to set

Code: Select all

ambientlightfromfloor = false
The CountDownTimer can modify a player attribute (which can be displayed in the HUD like any other player attribute).

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Gamemaker
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Re: Two questions...

Post by Gamemaker » Mon Dec 27, 2010 11:00 am

Thanks QOD, I've got to try that ambient light trick :) , but about countdowntimer, I need it to count seconds and minutes. I guess I try to solve my timer problem with another idea and you wont know when the bomb explodes.

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