How to make multiple spawn points for multiplayer?

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Nighthawk_0973
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How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Tue May 03, 2011 6:30 pm

How can I make a multiplayer map with random spawn points that are used for players so that they don't spawn in the same place over and over again?
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by jamieo01 » Tue May 03, 2011 6:45 pm

If I remember correctly multi player doesn't work

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Re: How to make multiple spawn points for multiplayer?

Post by paradoxnj » Tue May 03, 2011 11:21 pm

Multiplayer does not work in RF1.
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Re: How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Wed May 04, 2011 9:48 pm

is this true? I can port forward RF, if I know the port for it...
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by paradoxnj » Thu May 05, 2011 1:33 pm

There is no port for it. Network initializes but is not used. The game is single player only.
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Re: How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Thu May 05, 2011 10:10 pm

maybe you could make that one of the major selling points for RF2 than :D
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by paradoxnj » Fri May 06, 2011 2:19 am

It is...but not for V1. It will be added after the main functionality is stable (especially the event system).
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Re: How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Sat May 07, 2011 8:12 pm

yeah ok. Sounds cool.

I'm learning how to program an iOS/Android app, and I'm using a windows XP :D

Searched the web for a could hours or so and finally (after like, 3 good looking engines that weren't free, and 2 engines that were just JUNK!) I found one called "corona".

The weiredest part is, you said that RF2 uses Lua for scripting, and Corona uses Lua for the entire app making process! I guess I'll know lua when RF2 comes around so I can help people on the forums out!
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Fri Jul 15, 2011 6:01 am

I didn't want to make another topic so I just used this one, anyways I got multiplayer to work over a local network. I don't know if it works over a longer range connection but I have no means of figuring that out.

It doesn't work with versus because

:arrow: Friendly Fire is On
:arrow: I can't get multiple spawn points (that are random too)
:arrow: I can't make a map selection screen(I would use different.bsp files in char select but I don't know how that would work with multiplayer. possibly a crash?)

Other than that a timer script for mutliplayer would be pretty easy.
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by Veleran » Wed Sep 07, 2011 1:49 am

Then it works?you you tested it with a server or something yet..
If the game levels state is saved as the same for all then i should make the monsters generators to re-spawn often in the dungeons because if many people would enter and play they would soon kill all the monsters.
If players got health while the monsters and the rest destroyable have PawnHealth then could you play...

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Re: How to make multiple spawn points for multiplayer?

Post by Nighthawk_0973 » Sat Sep 10, 2011 10:42 pm

haha. Well yes and no. That was a long time ago and I didn't think of other stuff before I did it. First of all, the multiplayer did work, the player model is not holding a gun however. The main issue with the multiplayer is that we where in the same network :lol:

That's what I didn't think of.
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.

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Re: How to make multiple spawn points for multiplayer?

Post by Veleran » Tue Sep 20, 2011 2:27 pm

Players are not holding their weapons because you have to add new code to make it show the weapon or you have to fix some bug?
All the rest work ok,like when you open doors,destroy models and pawns ,change level and then return,all is as you left it?

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